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The Journey Begins !

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Author Comments

I removed my seconds version of my boss theme and released this instead :)


plz no 0 bombs unless you give me a reason... thanks :)



Reminds me (strangely) of Night at the Museum. I have a few bits of harder critique for you, so hold onto your hat.

The original wood block/drum rim hits that keep the note remind one greatly of a clock- is that the intent? I find it sort of detracting to the melody when the melody comes in.

A cool effect you should experiment with is having the horn to the left (I think you have it slightly so already) so that you get more of a 'claxon-call' effect (letting the melody thus echo this effect). Also, get the harp in the start in the left and over its scale up and down, quickly move to the right, to give a 'flight' feeling. More along the line, make the chimes (whatever kind you are using...) go up one scale in the left and the other in the right, so they appear to echo.

Another thing that may be cool is making the drum roll more legato. You could do this by reducing the 'attack' of the snare during that part (if possible). That would give more of a rolling effect than the rat-a-tat-tat you get with a normal snare.

Also, sometimes, the low brass/trombones (or upright bass/low strings) overpower the other instruments, and sometimes they are too weak. Aim for mixing the instruments over presenting hard bass- and counter-lines. If you are not already, get the upright/double bass to back up the low brass in a simplified version of their music, not just uphold the chord... or get the cellos to do so.

Because the instruments aren't balanced so well, at points like 0:48 compared to 0:50 (and 0:54 compared to 0:56) are different in make up... though that may be intentional, I find it hard for my musical OCD to grasp. XD

Also, I think the addition of something in the 0:19-0:26 (before the chimes give the lead in to the forte) area would be helpful, even if it is just like a harp scale with a chime roll in it... or a change in chord with the low brass/strings.

The low brass/strings 1:03 need either to be a bit quieter (an extremely small amount quieter) or should be followed by a louder come-up. Same with :49 and :59. That repetition of dynamics gets boring after hearing the song about 10 times... which is what happens in the game.

The middle brass (trumpets/trombones) at 0:55 compared to 0:57 (and 0:48 compared to 0:50) are unbalanced also, leaving a hole in your melody and only giving the strings to hold it up.

All over all, it's a great song with great promise. Here are a few last things:

-If you can do it, adding a bass or tenor section would perhaps help. They would echo the low brass/strings at somewhere around in the 0:20s.
-A reed instrument like English Horn or oboe would be nice too, but it might overwhelm. I think it would allow a new theme to be echoed in the performance, or take on an echo theme to the rather tiring melody of flutes (it gets repetitive after 10 repeats or so...)
-Moving the instruments to their respective places on a stage would give a more harmonic sound and make your recording sound more realistic.
-A tiny bit more decay or wetness on the percussion would perhaps help.
-What kiiryu hit upon was the cymbal crash. I think an additional snare beat right before it would make it a bit smoother. There is a barely noticeable gap in between of the forte melody and the quieter prelude bit.

Well, I hope my suggestions helped a bit. I listened to the song about 30 times, so I think I hit everything I could possibly find wrong... which of course is a very small list. I think you did an excellent job on this and I hope to see more songs on NG like this.

People find this review helpful!
Maverlyn responds:

thanks for your input. but i think im leaving NG. i might come back to ng if they make t so you have to comment to vote. till then, take care.


They should stick this up one of the Anno XXX games. :)

Maverlyn responds:

:) thx

Pretty good

Sounds great.

Though, is it just me or are there "breaks" in the song? You can hear what I'm talking about at 00:44, it's as if all the sound cuts out for a split second (kinda like when a non looped song repeats, since a song isn't looped, the reverb from the instruments doesn't carry over)

None the less, keep up the good work.

Maverlyn responds:

try turning on surround if you have it.. it takes some heavy gear to listen to the full scale of this song the so called "cut" isnt there its simply a change of instruments

i can say from viewing my editor that theres no space at all between them :)

Nice Work!

Sounds great for a cinematic score, I'd say. Melody is pretty decent, love the overall vibe - it really does give you a feeling like you are setting out across some great distance.

Unfortunate score you have here.... :( Newgrounds rating system at its very best.

I'll vote 5... managed to bring it up to 3.40 / 5.00 (+ 0.82)


People find this review helpful!
Maverlyn responds:

Loads of thanks to you!

i keep getting 0 bombed on all my tracks T_T i donno why. i allways leave a comment if i rate, so why can't this person? it's not hard, just speak your mind even if you don't like it. at least tell us WHY you 0 bomb us all :(

Very good.

The synths you use match those in World of Warcraft and Runescape! Hell, you can make loads of money from this stuff! Great work. :)

People find this review helpful!
Maverlyn responds:

Many thanks.

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Credits & Info


4.33 / 5.00

May 30, 2010
10:22 AM EDT
Video Game
File Info
1.1 MB
1 min 14 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.