Wasteland Revisited

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I like it, at first I was wondering whether the new sounds would be better or worse fitted into my game, or indeed just as a remake of your song, however after a few listens I concluded they would be probably more suitable for my game, as it is set in the future, and the newer sounds that recreate this song seem to do that justice somewhat.

However, there is a draw back, hence another 8, it would get 10 if perfect, and I still hear two flaws.
The opening sequence from 0-15 could sound a lot more atmospheric if more re-verb was added, to draw a music picture of some open wasteland or sprawling desolate place, I can hear slight re-verb, but I suspect not quite enough, although if you do add more don't add too much so it overlaps, it just needs a little.
Now the main heart of the song for me starts at 16, and there is nothing wrong with this, and the new sound at 33 fits also, however you still feel the need to add something after so long into the song, and this ruining factor starts at 48, take this sound out and it will be fine just looping what it does from 33, honestly.
However at 1:04 a new sound comes in playing every 2-3 seconds that would fit quite well with what is there already from 33, so maybe add that at 48 instead of the other sound?
There is also a mellow wind/howl effect nearing the end, this is good, at some point in the song it should dip like this and go mellow, playing the wind sound, it is good, sets a very empty and alone atmosphere.

If you didn't understand what the hell I were talking about or just can't be bothered to remake again in general for my picky preferences don't worry :P just send a PM telling me to piss off or something lolol
I appreciate you trying, and hope you try once more, you nearly have exactly what I'm looking for :)

Blangonga responds:

ok i'll give it another try soon

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Credits & Info


3.81 / 5.00

Mar 7, 2010
4:43 PM EST
File Info
3.3 MB
2 min 25 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.