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Fractured Minds

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Author Comments

Hello everyone once again. :)
This piece was actully meant to be a collab with a person named Jonttu (RaBBit), but it didn't really work out. So i dicided to finish it by myself (he accepted that). So here's my version.

- 140 BPM
- 19 Sounds (10 Sytrus', 6 drum sounds, a Fruit Kick, drum loop and a Plucked.)
- 24 Patterns
- 8 Effects
- 5 Automations

Take your time to leave a comment if you want to feel appreciated. ^^

Enjoy for my/our sake! :)

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Upon Request

I haven't done any music reviews yet, so this will be my first one. I have to explain quickly that I am a music major in college right now, so I could be really scrutinizing and it might seem harsh, but I'm gonna try and help you improve your sound as much as I can.

Chord structure is simple enough and it would definitely work very well as a video game background. Certainly edgy and quite trippy when you listen to that last chord in the progression.

You're going for a very simple solid drum and bass groove kind of thing. And I have to say the strongest part about the entire track was the end. The biggest downfall in this is right off the bat you've gone for a four on the floor bass thumping. With the sound thinner and less going on in the beginning, you might want to start it off with more of a simple bass drum part. More like what was happening in the end.

The trick behind a solid drum and bass groove is to have a lot more going on the top than the bottom. Keep the bass drum pattern simple and easy, and go wicked with your sound effects on the top. Find a balance, but go easy on the constant thumping. Maybe as you build up to it in the middle it's fine, but not right off the bat.

Right around 2:24 is when this thing really starts grooving. That's the kind of sound you might want to go for in the start.

You've got some nice breaks in the middle of the tune. But that last one right before the 2:24 section is a little iffy. You want to ease back into the groove the same way you eased out of it. One of the best sounds I find working with this type of music is to use the reverse crash to get back into the groove if you've used a crash to get out of it into the break. It works really really well.

Main suggestions - go light on the bottom. Experiment slightly more on the top. Take away some of that bass drum and add a little more over the top with different high pitch percussion sounds. Look at your last section and expand more on that sound.

ThePal responds:

Many thanks for the review, I really appreciate it!
I will try experimenting more with the drums as you say, but i never really tried using the drum pattern like in this song before, so it was also a little of an experiment. But now where i think over it, i'm pretty sure that as you say, experimenting some more with some hi-hat and other percussion in that region would work out.

Thanks again! :) -The Pal


you a mand...on a mission....mission complet ;)

ThePal responds:

Lol, you never comes over that? duh. :P

<(>w<)> ThePal Ur Awshum! <(>w<)>

i love the way your songs progresses by slowly getting more interesting and especially the way they end its really awsome^^

-The DoodleDemon

ThePal responds:

yea that was kinda what i tried to make too. :D

Thanks for the review. :)

Credits & Info


Waiting for 1 more vote

Jan 17, 2010
8:04 AM EST
File Info
3.3 MB
2 min 55 sec
  • FL Studio

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes. *
Share Alike:
If you alter, transform, or build upon this work, you may distribute the resulting creation only under a license identical to this one.

*Please contact me if you would like to use this in a commercial project. We can discuss the details.