The god of the sun, Apollo, ha, great name for an ambient song and slow bringing of beat, however, I do agree with S3C, the drums need to have a little more bass and synthisize with the song. Other than that, the song is great! Downloaded!
I like this track a lot, it has an interesting blend of melodic ideas, eccentric synths, and a non-standard trance beat. The arpeggio synths with various delay/echo settings creates a diverse atmosphere which works great with the outer space/solar theme. I visualize the intro with the long phasey pads as a spaceship heading towards the sun, and when the arpeggios start rolling the spacemen with extremely (obviously) heat-resistant suits leave the ship and are floating around the suns atmosphere, gazing at its beauty. and when the melody enters around 2:00 the spaceship suddenly starts to malfunction due to the intense flames of the suns while the crew tries to get back into the ship and escape back to Earth (or whatever planet). A couple crew members get completely dissipated in the process. The contrast with the hard hitting gated saw synths develops a different mood from the starting point of the track and works with the new melodic ideas.
now what holds back this track IMO is the weak drums and the lack of the buildup from the ambient intro.
The drums are way too quiet for my tastes, that can quickly be solved by throwing them through a maximizer or harmonic exciter of sorts. The kick is practically buried under the mix when it is one of the foremost elements in a trance track! I know this goes away from the typical trance style but I believe the kick could use more mids and overall amplification of dB. The snare could be snappier (perhaps layer) it more. You might be using too much reverb within the track overall, which can lower the volume and dynamic qualities.
As for the hats, I would develop a more consistent rhythm to match the rapid moving bassline underneath the other hat samples. A percussive, high passed arpeggiated synth areas would also work well IMO. I would also looking into panning the hi-hat samples to separate positions as well.
The buildup into the main meat of the track was a bit of a disappointment. You caught my ears with the previous melody and the filtered bassline seemed interesting, but there wasnt enough energy to lead into the next section. You could have placed a crash cymbal at the end of the snare roll (which could have definitely used a crescendo!) and include some filtered resonant sound leading up to this section, which is done a lot in trance tracks.
But otherwise, I really enjoyed the premise of the track. oh and brownie points for the whole tone dream-space sequence around 3:08 mark ;) the average person wont know what I mean by this, but good job!
downloaded + favorited
This is something I want to see in like some space game or whatever.
Awesome! thanks for your response. Hopefully I'll learn flash well enough to do that, or at least find someone else who can :D still, thank you very much man.
first 2 minuts where to weak to count it as trance its to much ambience and acoustic
straight from the second minut the sound really fits trance
best remains weak for all i can hear
wheres the epicness??
7/10 for the effort
3/5 since its just not worth the points in my opinion
The idea behind Apollo was that the opening was to feel like morning sunrise. Slow, warm, tranquil. The sound i found for it was really ambient for my style, but I liked how it came together, so I left it as is. The drums were added later upon request by multiple NG ppl.
Sorry you didn't like the track dude.
This reminds me of the ethereal style music you'd expect to find on a game like Mass Effect, or EVE. Exceptionally well done. I have a feeling you're going to become a known name on NG.
Wow. Thank you very much man.
Please contact me if you would like to use this in a project. We can discuss the details.