Nice!
Yeah yeah, it's not perfect, but hey, it's like comparing a rough draft to the final copy.
The percussion could have been a bit more dynamic, and it was sort of repetitive, but great job nonetheless!
This is the first song I've ever composed inside a real recording studio, while I was at Berklee this summer, for a videogame music workshop. The goal was in 2 days compose a loop for an interactive scene in a videogame, and I chose Phantasy Star Online. Although to be honest, I probably should have chosen to use Final Fantasy.
I used live Violin and Cello, and the final mix was mastered by one of the experts at Berklee. I wish I could had more time to compose more, but I think this sounds awesome nonetheless.
I want to thank Shota Nakama and his musicians for making this possible.
Nice!
Yeah yeah, it's not perfect, but hey, it's like comparing a rough draft to the final copy.
The percussion could have been a bit more dynamic, and it was sort of repetitive, but great job nonetheless!
very well done
i really like the percussion work in this. wish it was a bit louder, but I guess this isn't electronica >)
good stuff!
Well done!
Indeed the strings and dynamics could be more life-like. But I guess I can excuse that to a degree. That's really the only knock against the song, that things do not change at all in the dynamics department. Other than that, the song warrants a 4/5 for good instrumentation, good production values (aside from the aforementioned volume changings, or lack thereof), and a catchy melody. Nice on the use of 5/4 time, as it should be used more.
Overall, good job!
Berklee you say?
Berklee huh? Thinking of going there? I have a friend over there that just finished his freshmen year. Great place, great people.
Since getting out of a recent car accident I'm noticing that I listen to music differently. Everything is becoming a little less subjective. That makes leaving an adequate review kind of difficult... dunno.... I feel like the dynamics could have been greater. The "expert" at Berklee might have missed that. I've worked with live violins once so I know how hard it can be to manipulate those strings once they're down but greater dynamics could have been done with a little bit of creative mixing. They could even have thrown in a trill or two. Everything sounds like it comes in at around the same amplification. Maybe some of those drums could have been brought forward. A little... dunno. I'm a hypocrite for pointing out any of this because when it comes down to the final product I get too lazy to do any of this. Besides, it wasn't really your call to make. Aw well :P
It's good, I just feel like it could be a bit better. Regardless, I can't necessarily hold any of that against you. It seems like most of my criticisms weren't your fault... you get a ten for composing in 5/4 ^_^
Thank you very much for the feedback, I really wish I could have done more with it. I actually only had 30 minutes to use live recording and 30 minutes to mix it, so I was really limited.
To be honest, I didn't plan on this being 5/4. I kept getting frustrated when I was singing the melody why it didn't fit in 4/4. I felt so stupid afterward, haha.
Nice.
Sounds like Final Fantasy music. Convincing as professional video game music. Good stuff. 5/4 is an awesome time signature.
Thanks for listening!
Please contact me if you would like to use this in a project. We can discuss the details.