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Gradius III Cosmo Remastered

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Author Comments

I started this project with two goals in mind:

1. Create samples that are very high quality, but sound as close as possible to the original SNES samples. Basically, what would they have sounded like if the game was created today instead of many years ago.

2. Use the samples to track as accurately as possible one of my favorite songs from Gradius III

In both those aspects I think I've succeeded. Creating the samples was particularly fun. I found I was able to use some of my old synthesizers with a little post-process tweaking to get what I wanted. I particularly love the synthy bass sample, which I think sounds almost exactly like the bass from the SNES game, just very high quality.

All samples were recorded at 96kHz, 32-bit float. Song was downsampled to 44kHz, 16-bit via sinc-depth filtering and then encoded to mp3 with the use of LAME.


Wow. Talk about accurate recreation. Maybe overly so. Stray off the shot-up-and-bombed path a little bit. Be creative.

this is my lucky day

first review and even my favorite song from gradius 3 ^^

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Credits & Info

4.20 / 5.00

Jun 2, 2009
8:47 PM EDT
Video Game
File Info
3.3 MB
2 min 23 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.