Sounds like a sytrus saw
So you have a good intro to the song but the pad sounds really dry to begin with. Some EQ could brighten it up a little. The intro is a little long and not so progressive so it kinda eats away at the users attention span. When it finally does hit you got my attention. Try to avoid 30 seconds of the same synthe even if it is a melody it just doesn't have the dynamics needed to keep people's attention.
I was a little caught off guard by the reverb clap in the beginning with the kick it didn't fit until later in the song it wasn't as over powering. Not really much to say about the drum patterns though other then that (not exactly my strong point in music).
Through out the song it's just constant energy and no melody really sticks out to me. Really feels like a synthe shredding song. For games I'm sure it really doesn't make a difference but a song with a strong melody can keep users coming back and looking for more. A break can sometimes make the main melody obvious saying "Hey right here this is what you should remember from this song". It's just my opinion though. A song can be made anyway you want it to be I know I've had my fair share of songs that didn't follow any set path.
For the mix overall try to make sure not to over crowd frequencies and cause chaos. More is not always better, sometimes less can make something more pleasing to the ear.
Best of luck with future songs even though this is an old track it's still good.