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<|>: Verge Escapement

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Author Comments

Techno/rock/metal hybrid piece, composed specifically for "Clockwork" video game. Guitar, bass & drums (Beatcraft). Recorded December 2008 with Cubasis & Audacity. Loopable version available by request.

The title comes from an early device used to power mechanical clocks, known as a verge escapement or crown wheel escapement. See a full description with diagrams and history here: http://en.wikipedia.org/w iki/Verge_escapement. Their composition made them notoriously inaccurate, and they were later replaced in common usage by superior technology. See here: http://en.wikipedia.org/w iki/Verge_escapement#Disa dvantages.


Pretty cool

Your guitar skills are intense but the drums lost you a point. If you need a live drummer contact me, I have decent recording quality (Snowball usb mic) and can probably help you out. But this song on the whole has a cool sound to it. Definitely you're a shredder.

odd crossover...

ok as you may know im not a avid metal fan. Also i dislike techno, ive only heard it on a few occasions when i went to a rave or the gay clubs(no im not gay or bi but gay people dont get drunk and shoot the club up so i like being able to actualy relax at a club). But for sum odd reason i cant quit listening to it. I like the guitar riffs ofcourse, always a strong trait in you music,but i also like the complex drum lines, theres so many sounds to precess but some how it works together.

p.s. i love the chimes at the end

p.p.s. i also like the whistle

TritoneAngel responds:

Thanks dude! Yeah, I wanted the drum line to be as busy and odd as possible, and I tried to line up as many disparate sounds in there as possible, throwing in vibra slaps, laser sounds, bleeps and other things in between ordinary bass, snare, toms and cymbals. The whistle every four measures is a nice little marker I thought. The chimes are actually combined with cymbal sweeps alternating up and down, and have a flanger applied to them also.


Weapongod makes a good point. Of course an awesome song, and the guitar is very good. But possibly stronger drum lines in the future, this song is good as is. As always a avid fan

TritoneAngel responds:

Thanks for the review. Not sure what more could be done with the drums though; there's about 16 parts in there and they're pretty insane!

My favorite of the two so far.

I favor this as compared to Qua. That isn't to say I dislike Qua, just means I like this one better. :) I debated with myself about giving this a 9, because of the drums, but your guitar playing won out in the end. What I mean by the drums is that it'd be cool if you found someone to play the drums for you, because I think it would help your guitar playing sound better. The drums now aren't terrible, but they sound sort of, I don't know, flat? Anyways, my point is that this song is great, as with your other songs, but it could be boosted tremendously if you find some lives drums to work with. Have fun!


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TritoneAngel responds:

Thanks for the review dude! Yeah, I definitely take your point on a live drummer being preferable. I wish it were easier to find a live drummer on demand to record for me, but time and money constraints generally win out in the end. This project had a deadline, and I needed to be able to compose it freely; being that most of the drummers I know were in another state for much of the composition, the drum machine was necessary.

For this song in particular though, I actually wanted to have a chaotic mix of drums, percussion, and odd sound effects that a live drummer couldn't do. For this kind of song, I wanted to have maximum creative flexibility and be able to throw in all the weirdness I was looking for.


Very techno and video game-sound. Did this song actually made it into the game? What's the game about?

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TritoneAngel responds:

Thanks for the review!

My brother Rich (NG username "lavoscloud") is still programming the game, but all three of the new songs I've submitted or will be submitting by tonight (Clockwork, Qua, and Verge Escapement) will be in the game or available as music choices. The game is going to be a labyrinth/puzzle game, which basically takes place inside of an insane clock. However, there are of course deadly turrets everywhere in the clock. :)

The game should be completed within a few weeks at most. However, a video of how the basic workings of the labyrinth will operate (using Legos!) is available at my brother's video game blog, Table Salt Games, in the following entry: http://tablesaltgames.blogspot.com/20 08/09/lego-labyrinth.html. Check it out. When the game itself is completed, he will probably link to it from that blog site as well as posting it in various places.

Thanks again for the review!

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Credits & Info

4.14 / 5.00

Dec 8, 2008
4:53 PM EST
General Rock
File Info
1.8 MB
2 min 1 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.