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MML Bruno Boss battle

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Author Comments

So after listeneing to the amazing talent of Steve0526, who makes some of the most awesome creations of songs from video games I have ever heard, I was inspired to try it out for myself. If you want to hear the real deal, check his stuff out.

This is my version of the battle with boss Bruno from the video game Megaman Legends.

the first three seconds are rather sloppy and the song loops very poorly (my power was knocked out before I could fix it) so you may notice that while listening. Other than that though, I thnk it turned out better than I originally thought. Let me know what you think.

first attmept at any mastering/EQ as well.

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good but

its really good but its just to short

sounds just like it

it took me awhile to beat him. the last boss before megaman juno. nice song

OK i said i'd review another

and again, i see nothing special. The drums are the first thing i'll talk about. The snare sounds like a standard snare that you'd find in any fruity loops installment. The orchestra hits are the same. The hi hats have some work on them and are attempting to have hi and low pass eq work but have come off too wispy. the ride that is trying to reinforce the hi hats distracts the eq work though. the kick is too soft and is drowned out by the eqing on the hi hats. the organ-ish back chords are sound like they are a 16th off beat and are too thin. the lead is the similar to the chords and again is too thin. the lead has some good composition riffs though and would probably be best displayed if it had an influx or automated decay.

when responding to this, don't be hating like you were last time, i did not 0 bomb you on this song or the last one. don't try the whole i'm better than you thing either, take my advice from someone more experienced and talented.

if you are using a simple program like fruity loops try buying cubase for a more professional and custom feel, if you use something like acid pro or cinescore for composition effects it would up the sounds greatly. also you should find an individual drum machine or program so your eq-ing isn't drowning out your other sounds. i use native instruments for bass, reason 4.0 for strings and effect, cinscore for compositions and i share my drums between real ecoustics, native instruments, and reason 4.0. All of this is put together on decks and keyboards and a mixing table.

vote - 3, score - 4.


Phantasmagoria13 responds:

Now THIS is a helpful review. If the last one were anything like this my feelings probably wouldn't have been hurt.

Thank you for the advice. After reading this I do think I can do better next time.

Great work! It sounds very close to the original!

This is very good! I like how it turned out! The percussion was really great too. The only thing I would recommend is slightly lowering the volume of your strings. I noticed they were synth strings (correct me if I'm wrong), and they seemed a bit loud. Other than that, excellent work!

Credits & Info

Waiting for 1 more vote

Jul 15, 2008
4:04 PM EDT
Video Game
File Info
888.3 KB
46 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.