UPDATE: Version two is out! Change list:
-Mixing improvements
-Changed the fill
-Changed the kick
-Messed with the bass (I lost the sample)
Thanks for listening! This is how reviews help a song! :D
Hello people of Newgrounds, I (finally) put out a new song! I think its pretty decent, I'll go into depth later.
For now, I'll tell you about what the purpose of this song is. I made it as a promotional tune for Necromian's new game! It is a very enjoyable puzzle game, with a level designer! Link: http://nfyre.com/perfecti on.html
Now, onto production methods. The inspiration for this track was taken partially from Take California, by the Propellerheads, the snare specifically. It had a cool stereo effect on it, and I wanted to duplicate that. So, after testing and sampling James Brown, I figured it out... sorta. What I THINK it was could have been Phase offset, coupled with stereo field reduction on the low end. I'm probably overthinking it, its most likely just a delay effect, but hey, whatever works.
The melody came next, it was a simple chord progression. Next, the bass. It used to be a sine Sub Bass, but I came across a PERFECT bass sample out of the intro of a Peter Tosh song, and I had to sample it. That and the intro fill are from Peter Tosh songs. The Rhodes was a pretty natural progression.
Now, the synth playing chords took forever to get right. It wasn't there originally, but I felt like the tune was lacking something. I started to try with 3xOsc. Nothing fit. Neither did anything from StringSynth, mda DX10, JunoX2, etc. Until I found the freeware Juno6 plugin. However, it kept not playing... glitching, so I had to remove it. Eventually, I decided to get two pieces of freeware I had heard great things about: Oatmeal and Crystal. Turns out that Oatmeal was great. I designed a nice synth in it, and it fit the mix well, especially with its 3 built in Parametric EQs. Hooray for semi-modular!
Anyways, I hope this has been enough reading material to distract you for long enough, enjoy! :) Icon by Necromian.