This reminds me of video games I played as a child, including Super Mario 64 and Mario Kart DS. The busier parts of the track sound like they could fit in a racing game. The composition is lively and energetic with multiple catchy melodies. The instrumentation gives it a hint of an eastern flavor while also sounding somewhat whimsical. I like the synth sound design as well. The modulation at 1:49 provides a burst of fresh energy, preventing the track from feeling stale. You did a good job varying the sections to keep the composition engaging without having too much contrast, which could feel disorienting with this style. The transitions are all smooth and pleasant.
Although I like the intro, I’m not sure if the full 34 seconds is necessary. It works well on the first listen, but as I repeat the track, I feel like it’s so different in intensity that I just want to return to the “meat” of the track. I think this may be because of my association with video game soundtracks.
The mix sounds like it’s lacking some bass and low mids. I think strengthening the low end of the kick and bass and giving them higher relative volume levels can help the track feel fuller and more grounded. It’s important to ensure they don’t clash at the same frequency. The kick can possibly be boosted between 60-80hz and the bass can be boosted between 100-150hz, and you can make cuts in these ranges on the other channel to improve separation. When the bass has enough bass frequencies, you can use multiband compression or dynamic EQ to prevent the fundamental frequencies from shifting too much as the bass line rises. It’s important to have a stable bass to keep the mix feeling full. You can potentially boost some highs on the percussion while reducing highs on some of the melodic instruments, particularly the one at :52, which feels brittle.
I enjoyed this a lot! Improving the mix and tonal balance can take this to the next level!