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Credits & Info

Uploaded
Mar 5, 2008 | 6:01 AM EST
File Info
Song
6 MB
2 min 38 sec
Score
3.56 / 5.00

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Score:
Rated 3.56 / 5 stars
Plays & Downloads:
1,105 Plays | 99 Downloads
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Genres:
Electronic - Video Game
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Author Comments

This is the music from the last level of an imaginary video game I played once in a dream. I think it was called "Shark Billy" or some shit like that.

Yes. I play a video game called "Shark Billy" in my dreams.

Drums - Commodore 64, hi-hats are Magical 8-bit Plugin

Bass - Basic64 - a C64-inspired VST.

square wave and arps - that's Magical 8bit again.

Enjoy.

Reviews


2ndself2ndself

Rated 5 / 5 stars

Incredible

Perfect old school feel. Shark Billy sounds like an interesting game. ^___^
This is straight up what I'm looking for now, so Ima search your works and see if you have the perfect songs for my retro-game-music needs ^___^



Simon-LacelleSimon-Lacelle

Rated 5 / 5 stars

sick

Really nice old skool 8 bit feel. I liked the fast C64 style arpeggios at around 1:07 (mattedstroyerlinch12, this was NOT a telephone :P).


People find this review helpful!
m0dul4r responds:

I like it too. This would make Rob Hubbard proud.


demonmasteransemdemonmasteransem

Rated 5 / 5 stars

cool

Make Shark Billy a real game if you can remember the whole game!


m0dul4r responds:

I remember bits and pieces, I'll write them down and post them sometime in the future.


mattdestroyerlinch12mattdestroyerlinch12

Rated 4.5 / 5 stars

Creative!!

Using the telephone as one part of the song was a nice idea


People find this review helpful!
m0dul4r responds:

Glad you liked it, but it was an arpeggio. not a telephone. Oldschool music on the c64 had tu use arps because they couldn't play chords.


flameking11flameking11

Rated 4 / 5 stars

Pretty cool

It would pass in real game! If you do put this in a game, heres some advice:
1.) When the player starts off on the level, there should be 1 enemy going back and forth behind him and another going back and forth in front of him.
2.) There should be lots of hopping and jumping in the level.
Don't call me bossy, this is just some advice from another gamer, OK?


m0dul4r responds:

Don't worry about being bossy, I don't mind.

I'd make the game if it weren't for two things - One, I have no earthly idea how to write Machine Code for a c64, and something like you described already exists. Look up Impossible Mission for the c64. Almost dead on to what you said.