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Wind Call

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I feel a spiritual response with the pulse of the bass in this song as if it is a single gestured dance to pull the waves up the beach and call the rain.

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This piece has a really creative meter. At times, I was struggling to follow the rhythm, but as more instruments come into the texture, the rhythmic patterns complement each other really well. The sound design is really interesting, too. A couple of the synths sound a bit cheesy and unpolished, notably the synth at the very beginning and the one that comes in at :39. That said, the atmosphere is pretty nice, and you have a good sense of harmony and progression. I would’ve liked to see you find more advanced methods of creating variety in the piece, like changes in volume levels, filtering, automation, etc., rather than just adding and subtracting instruments over time. The instruments blend well together, and the energy level changes fairly regularly, but overall the piece is lacking the kind of “point of arrival” or climax that I expect of a full-length stand-alone track. Overall, there are some really cool ideas here, with a solid production quality and some fun, quirky rhythmic elements, but the composition could’ve been a bit more fleshed out. Keep at it, C-Lehman! :)

Mixing, mastering, and balance
Structure, transitions, phrasing, and variety
Melody, tonality, harmony, and texture
Instrumentation and sound design
Emotion, atmosphere, and catchiness
Originality and uniqueness
Overall (how do the elements above interact?)
Composite score

C-Lehman responds:

Thank you for this awesome feedback!

Props for being in 5/4. Gives an otherworldly feel.

I think the biggest detractor here is the felt lack of stereodepth and space that all the instruments are supposed to sit in.

Personally I probably would have taken your bass down one octave or by 27 seconds begun to double it, when what sounds like a tabla comes in. Advice I recall from a few years ago was for transitions to take two elements away and add two more for transitions. I suppose the same could be said for one.

I enjoy the windy synth toward the end but I have a hard time making it out with the tablas as loud as they are. I believe a more effective use of them would be somewhat pushed to the background, quieter, with a pingpong delay to one side or the other. I would increase the volume of your wind to the tune of your synth holding longtones through 1:55, so that it grew in volume OR decreased in volume with those notes. You are going for an atmospheric piece and I feel more as if I'm sitting at a desk wondering how to solve a math problem or investigate a murder that no one will talk about in an anime highschool. That's not a failure, but it's not what you were going for I'm sure.

I think your atmosphere is somewhat betrayed by the quality of instruments used, relative static quality of panning and effects, and the volume of the dry tablas in particular. Also, there is a distinct lack of other sounds, metallic percussion, water slapping the shore, rain drop SFX, seagull ambiance, transition risers and downers. Be sure to think about those when you are at a loss for what else to do with a track.

An interesting listen nonetheless and refreshing ideas. Wishing you well wherever your music takes you.

Thanks for coming out to NGUAC!

Wow, it's very chill, I like that pad and those drums, it looks like a kind of pre-hispanic music, it's so good! :)

Credits & Info


3.72 / 5.00

Jul 18, 2021
12:25 PM EDT
Video Game
File Info
3.9 MB
2 min 7 sec
  • Caustic 3

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.