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Biomech color-rotation linked

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Credits & Info

1.92 / 5.00

Aug 26, 2012 | 10:27 AM EDT
3D Art
File Info
1127 x 836 px
711.3 kb

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Author Comments

Decided to model one of my 2D works in sculptris.
Browse through my gallery to see which one.

Rotation at: tch?v=p486nbXa7hs&feature

Blog at:



Rated 2.5 / 5 stars

My main response is that the image is confusing. The geometry is does not clearly point to anything: I cannot recognize any features that distinguish this as "bio" or "mech" because I see no arms, I see nothing is definitively a face and multiple things that could be reinterpreted faces, and the color scheme of the textures seems (to be regretfully honest) completely arbitrary in how it was placed on the object. It doesn't help that the texture is very highly details toward the top, but is clearly interpolated and low-resolution near the bottom. The geometry has that problem, too: why is that hood-ornament-looking thing so highly detailed when the rest of the image is much smoother and continuous?

Clearly, this sculpture took a lot of work your part, but the overall effect is a piece of clay that someone squeezed and pulled with no real shape in mind, and then painted with similar slapdash quality. I hope that these comments are helpful, and I apologize if I was harsh or too critical.

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