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VinVulpis Stand Anim


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Credits & Info

4.50 / 5.00

Jul 25, 2012 | 2:08 PM EDT
Pixel Art
File Info
290 x 292 px
353 kb

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Author Comments

Normal standing loop animation for a MUGEN character I'm workin on. His normal in-game palette is applied. By default, I made the clothing green for easy palette swapping.

I think I ended up using way too many colors though and most of my characters I've worked on after this have had their palettes cut down some, to ease the animation process. Then again, I'll be going back over a lot of the other characters to apply lighting similar to this, so it might work out, without the styles looking too inconsistent.



Rated 3 / 5 stars

I don't envy how much time you must've spent colouring this and animating that tail. Kinda has an SNK feel to it in the way you went about it. I do like the colour scheme, purple and orange match pretty well surprisingly.

Animation wise it's smooth in some areas and just "eh" in others. The bobbing up and down and the arms move pretty swell. The tail though just looks like you went "screw it" and just drew it in, but now the flipping up and down just likes very hickey. The way the bottom of his pants move is also pretty lazy, just moving what you already made and not drawing a separate frame. I don't blame you though, since this is a huge sprite and you put a lot of colours into those pants. Also, I can see the pants colour outside of the outline alot.

Still, it's kewl overall, just some things here and there that could be fixed up. Good luck on your game, hope you don't get too burned out.

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VinVulpis responds:

Thanks for the feedback. I actually was planing on going back and changing a few things about this animation. It was one of the first I did for the project, and yeah, one thing is that I used too many colors. It causes some palette issues and I'm also aware that a few pixels flicker around the edges.

I'll be going back over this character and reducing each of his colors to about 5 tones/values like I do with most of my work now. Then the work is easily redrawn per-frame. Then go over them and do some post-lighting/shading work on them which is something I experimented a little bit with on this character.

Seriously though, thanks for the feedback!