This is 12, the dangerous idiot of The Billiard Boys
One of 17 expys initially based on The Felt(homestuck) that were plopped into our dnd campaign (among other imported nonsense in our game)
12 is the one member of the gang you NEVER want to cross paths with, assuming your on the gang’s bad side. And even then, crossing paths with him in general is a dangerous task.
This is on account of being easily startled, mixed with his volatile ability to create an indeterminate number of time paradox clones.
If distressed, you will soon find yourself outnumbered by a swarm of screaming, safe wielding 12’s, that can quickly flood any room.
Because of his chaotic and absentminded nature, 12 is normally held back from missions. Crowding a battlefield with 12’s is terrifying for an enemy, but equally as counterproductive when your teammates are caught in the swarm. For this reason, 7 is always accompanying when on 12 related missions.
So although he may be an idiot, he’s a dangerous idiot. And if the gang wants you dead, and they don’t think you deserve the privilege of getting knocked off by 6. They’ll send 12 for you with extreme prejudice.