Big thanks to TenodiBoris, our latest supporter!

We're 15 people from our target today. Why don't you be one of them?

You can support NG too and get tons of perks for just $2.99.

Create a Free Account and then..

Become a Supporter!

Crystal Cave Dweller: render 1


Author Comments

An render of an made up species of mine. Unlike my previous submission of this creature I wanted to show it in it's natural habit and show how I imagine it's environment.

Made and rendered in Zbrush, and some post work in photoshop.

Art and creature @ ME

PLz, don't use without permission.


Good design but

So the creature design is pretty good, but the one weakness of both your submissions is that we have no sense of how the thing might move. You can put a creature in poses and in contexts such that the audience will "see" how it moves and what's about to happen within an image. This pose doesn't do that. This is sort of the "statue" pose, like a human standing straight with arms outstretched. To really make the creature stand out, it needs to feel alive i.e. moving.

Also, I love the background "ice", but it doesn't look like ice. I wish you had made it green-tinged and called a kryptonite cave, or maybe made it read and called it a crystalline-lava cave ... but ice? Ice is either transparent with microcracks, or it is white with a highly grainy (read: not crystalline) surface.

You're so close to delivering a fantastic piece, but there's little mechanistic things standing in its way at the moment.

People find this review helpful!
toshema responds:

I understand what you are saying, I wanted to pose them differently. I was just having lots of trouble with transpose in zbrush and I couldn't pose them correctly.

and I decided to change it from ice to crystal, thats what I wanted at first anyways. I was told by someone else that it would be better for it to be ice.

Click on an icon to vote on this!

Credits & Info

4.06 / 5.00

Jan 8, 2012
11:36 PM EST
3D Art
File Info
1533 x 1055 px
1.5 MB

You might also enjoy...

Licensing Terms

You may not use this work for any purposes.