Fantastic. just that.
This breaks all the repetitive model pumping i see people with zbrush normally do with creatures and bump mapping textures ect ect, but looking at this; i absolutely approve of the simplicity and gradient feel to this bike, yet also shapes itself to ride through the wind cutting it in two.
You could have made it all too fucking high-def, but this is much more appealing as well as astounding going against the easy way out ways of zbrush's rendering engine.
this is what i meant in my other comment by (it has originality but too much detail.) zbrush's other capabilities.
I look forward to seeing more of this.
See, here I was with my personal prejudice that ZBrush is excellent for organic sculpture but really isn't suited for well-ordered geometrical structures. Then you post this. Well done indeed: with a few exceptions, what you are capable of doing in ZBrush continues to surprise me for its quality.