Monster character inspired from the D&D book "monster Manual 3". Low res geometry, skeleton and pose were done in maya 2009, color and texture were done in mudbox 2009. Again for a school project, not much time was put into mudbox, unfortunately. Geometry in Maya was part human body with redone head, feets and arms, with added tail. Think it's my first "complete" character, not too shabby.. ^_^ hope you like it, constructive criticism is always welcomed!
So from left to right, Maya T stance, Maya posed, and finally mudbox textured and colored (one layer of bump, one diffuse color.. not much!).