Orgildemeia, or specifically the Orgildemeic Sea, is the primary area of focus of my D&D setting. With more than a few Mediterranean analogue regions, such as Delia and Ikroa representing Rome and Macedonia respectively, there are also a couple odd balls for regions and cultures I'd wanted to throw together.
Mesigg is a taste of pre-Roman Britain, where reclusive celtic Elf tribes wear trousers and shave their facial hair into handlebars and chinstraps. Mesargall, to its north, is the homeland of the Halflings, who style themselves as Prussians with pickelhaube helmets, and ride mastiffs into battle for the glory of the Halfling Kaiser.
Other regions, like Artur, and distant Kutar are scarcely known, projecting half-hidden shadows of Arabia and the near east. Tompea and Rhon are dense, jungle-covered, mountainous lands that are home to savage barbarian tribes and dotted with alien ziggurats whose architects are long forgotten by history.
Orgildemeia is a comparatively complex region of my world, where travelers by ship are as likely to land on foreign soil for commerce as they are for conquest, a perfect, dynamic environment to run campaigns where the effects of players' actions are felt not only in their local area, but across the entire known world.
You are free to copy, distribute and transmit this work under the following conditions: