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I've just started to make low-poly stuff in Blender, and I can't even fathom how one gets to the point of making something like what you've just posted. Lol, it's kind of fitting that the painting contains a horizon, so I can imagine myself floating around somewhere beyond it.
But yeah, it's also cool how you made it look grainy, like film or high-ISO settings on a digital camera.
Also also, "Twinklestar" turned out great.
Thank you very much! Replicating 3D space is one the things I put most of my effort in to when I paint landscapes. I do a lot of photo studies from both google and local to match how they feel!
Also film grain/noise is an artists best friend for immediately making the piece look more cinematic!
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