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glass of water

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Dec 29, 2009 | 5:55 PM EST
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1024 x 1024 px
61.2 kb

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Author Comments

my second attempt at creating a glass with liquid. this time i used NURBS for the glass which indeed gave better result then using polygons. to create the water i used Maya's N-dynamics system.
I'm overall pleased with the results (especially the render-time which i managed to reduce alot :D).
the failed parts are the shadows casted by the glass and water which were simple transparent while they should have been caustic, but i dont understand that suffeciently.

Made in Maya-2010
Rendered with Mental Ray in 1.20 minutes