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Dead cells boi

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In the game, his head is green with black smoke, but in the trailers (which are freaking awesome and you should totaly check them out Dead Cells - Animated Trailer , Dead Cells: Rise of the Giant DLC), his head looks more like a pink fire. Which is consistent with his earlier design.

And I like his pink head better, so I made him that way uwu

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The head looks a bit blotchy, but form on the lower half in particular: impeccable. The feet. The pant texture/form. As it goes up it seems a bit messier/cut, but still impressive.

With the construction background that... that does distract a little. White canvases seem to work well.

-cd-

Rukuha-san responds:

Yeah, the design of his head reeeally puzzled me. (≖_≖۵) In trailer this is pink the fire(that how I know was initial design in the game), but in game his head is a greenish-brown clot snot and algae with pink glow whith a yellow spark.
Oh, AND when you play it's just black smoke.
It can be drawn, but sculpted? (;; ಠwಠ)...
I tried to do smoke with the wool, but particles (hair) were too visible and not had been good for this. I also thought about making transparent parts to support the plasticine smoke, but it just looked bad...
So I ended up reworking parts of it a few times (which I don't usually do) and it just came out with a pink fire-head because I couldn't think of anything else.
So Yes, his head is blotchy because it has a layer of that shiny soft plasticine that the dragon is made of (only pink) and I decided not to make the surface smoother because then the fire becomes "wet-looking" and looks more like tentacles than fire. ╮(. ❛ ᴗ ❛.)╭
And Yes, that background is just a mess. I usually prefer to photograph the figures in the sunlight on simple sheets of A4 paper and since I often sculpt at night, the morning sun is perfect for illuminating the figures.
Lamps are different. They are too yellow, too white, too bright, too focused, give a strong shadow and so on. I know there are "light boxes" but I don't think I have a need for them.
Also I always adjust the brightness a little bit and stuff. And also "clean" figure a little. It is much easier to remove a speck of dust on the computer than to arrange a new photo shoot for 50 photos again.
Yeah, you've seen those parodies of "professional photographers" in movies where they take a million seemingly irrelevant photos. I understand now. Even with compliant and immobile "models" like mine, it takes a lot of shots to get a couple of good ones. About 5% can be called successful, but even they require additional work.
So in short, I wanted to show someone 3 figures of the Dead Cells characters (by the way, you reminded me that I forgot to post 2 of them on newgrounds, but they are on devianart, where almost all of my stuff is) and just decided not to wait until the morning, and then I was too lazy to take more pictures.
But maybe I should.(¬▽¬;)
Oh, I almost forgot. Thank you for your kind words, darling uwu
I'm not sure that "impeccable" is the right word to describe my work, but thank you.

I like how you made the fire!
(also, an armature tip is that I make mine out of copper. it works for me.)

Rukuha-san responds:

Thanks, darling uwu
I use copper wire for armature too. I used to put a wire base in the figure so you couldn't see the wire. But because of this you can not move the legs of the figures, so now I insert the wire only in place of the spine.

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568
Faves:
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Votes
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Score
4.67 / 5.00

Uploaded
Aug 29, 2019
7:58 PM EDT
Category
Other

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