As much as I love a texture painted look, it does come at an issue of how much is going to be painted and how much is going to be dynamic. The hair looks really off in motion, but looks fine in one view point. I think either the crystal material in her hair should be down played, or a shader should be what determines its gloss.
Painted textures often look amazing in one camera angle, but the illusion breaks in motion. So I think the solution lies in determining how you'll weigh what's baked/ painted and what's not. You can still have both, but it's kind of about priorities.
I think something like a boxmap reflection for her hair could work by itself, even.