Author Comments

This is Tri-Plane which is another concept character/toy design in my Phunster Collections. He was modeled in 3DS Max along with textures I created in photo shop.


looks like i found someone more skilled than me using renders XD really well done, just found you......but here is something that doesnt fit:
why u have only one fan?
by the way, u used which program? blender? maya? 3d max? houdini? or who?
oh and, u used textures, yes thats obyously, but u created them? and if u created them, which program u used?

People find this review helpful!
PoeitWarrior responds:

Hello and sorrie for taken so long to answer please forgive my late responce and thank you, and to answer your questions :)
As for only one fan... Well I just started using this site and really don’t know why guess different tastes for different folks I gathers. :)
Ok for the 3D programs I use are as follows
3DS Max 7, 9, 2014
Maya 6, 2014
ZBrush 4R5 which I’m just touching base on
Have used Blender but for some reason its very glitchey on my computer so I don’t use that one.
Houdini is great from what I saw for ocean water plugins, which I don’t have, nor use.
As far as textures yes I created all my textures using targa files which I feel gives me a better alpha channel although you can us png files for the same resaults. I use Photoshop and Illustrator for coloring and in gray scale to make bump maps to cut down on high geometry for low poly models.
I use metal ray for production rendering instead of scan line rendering.
Please feel fee to contact me and I will try to answer any of your questions you have.
Your Friend

Click on an icon to vote on this!

This artist has not been scouted yet.

Credits & Info

Awaiting votes

Nov 13, 2014
10:12 PM EST
3D Art
File Info
720 x 700 px
181.4 KB

You might also enjoy...

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.