I like it, and it works very well as a poster. Interesting shading you utilized with your 3d models... it almost looks like a mixture of watercolor and dry paint. It gives the whole piece a nice raw art feel that I can't quite describe.
Epic Poster Action!
very nice, Love the cell outlines and color splatter really adds a unique look, great jon!
Thanks dude, I was thinking to apply this on the backgrounds when we start making the NG FIGURE animation
ROUND 2 PLEASE!
And the winner should be determined by either a voting system or by playing the flash like a game. If you do certain commands or click on certain objects, your preferred character of choice has a better chance of 'surviving'.
There are other characters to add now too. Say like..."GroundCats & Commando-Canary"
If this was a Poster I would buy it.
Hahaha, making a movie like that will be a lot complicated, but I have to confess that I always wanted a game for console about NG characters fighting. A lot of characters to choose and release a lot of costumes DLCs to get more money like Capcom, cosyumes like the Larry Ballet suit (like in Larry ep1), Hank zombie costume, Nega Baron or Gooseman Lizard suit
I always imagined that, but I dont know hot to make games :(
Could we see WOTH2 this coming year? Also fantastic art Osuka!
hahaha I wont make a sequel, but im moving on with new projects, all with 3D animation ;)
who did you do it? background first and then layer after layer of pre-created characters? i'm curious
long story, I pose the character the character in 3Dmax, I give a Yellow backlight and a Blue Light on the top. When I render I generate different extra layers, DIFFUSE (Only texture without light and shadows) Shadow Layer, Light Layer and Lines.
In After Effects I merge those layers and make the composition. When I finish I ask to the After Effect to generate the Comp in a .PSD file, so i can manipulate it in Photoshop, keeping each character in a separated layer, then I add watercolor pictures in each character using SCREEN, DARK LIGHT, OVERLAY filters.
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