ooh thats nice
that's a nice car you made. are you going to drive it?
Great artwork! If only I could draw like that...
Hard work, little gain
I apologize for the negativity, but let's compare this image with one of your earlier pieces, "rose".
You put a lot of detail into the geometry of both these images. There are lots of polygons that you made sure were perfectly placed, and in both cases you did an excellent job of realistically reproducing real-life objects. However, this image has no details beyond the geometry of the main object. In "rose" there's the tiled floor and the shelves, there's a sense of perspective with a foreground, midground, and background, there's a definite space for the image, and the lighting provides an artistic focus on the hyper-red rose.
This image is noticeably lacking those details. Sure, the car's framework is great and I like the motion-blur and smoke coming from the wheels, but it sort of ends there. There really aren't any other details to speak of. This would be fine, as there is a LOT of low-detail art out there, but this image doesn't have the right feel. The lighting and the focus and the composition don't really suit each other. To clarify, I'll use examples: the infinite-space suggests the car is the only focus, but looking closely there isn't much to focus on; the image is too dark to be called "detailed" but too sharp to be called "obscure" or "mysterious"; the lack of other details suggests you want to show off your object, but the image is too small and off-center to really appreciate it.
I think what I'm trying to say is, you've got a great 3D model here, but it seems you didn't figure out what you wanted the *image* to say to us. Make it more dramatic, add a texture, or even some "Author's comments" and it will be substantially improved. I'd like to see more of this RX-7, frankly, if you decide to keep working with it.
In this model, too many shortcomings.
But this is the only renderer that was with this car
Chronology rose was created later.
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