The Harvest: Overlord

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The Harvest: Overlord

Author Comments

3D character model I made for an animation I worked on with a partner. Fully modelled, rigged, and textured by me.


this is great. With the amount of time that you probably spent on this, it is very detailed, but have you looked in to sub-surface shading? I'm not sure if you had used it but adding or increasing the level of subsurface shading could help mimic skin because light passes through skin. Also the the amount of specularity in the face makes it seem more like silly putty or chocolate pudding rather than skin. Just lowering the reflectiveness a little will make it feel more realistic. you could also work on making the eyes more believable by adding folding of skin above them rather than pulling and stretching them up. putting major detail in the eyes helps to increase realism. It's great the way it is, but subsurface shading has been out for a while and most people don't make use of it. just because he is evil doesn't mean he has different skin than you. keep doing what you are doing and good luck.

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MiddleFingerRings responds:

You're right, I did actually use SSS, but my settings were a bit funky. Still learning the ins and outs of that tool. Thanks for the tip about the eyes, I'll do that next time.

amazing art!

Overlord looks like "Graf Chocula" :-)
Direct X11 rulez!

It is quite a hassle to model characters... so, props on that.
The armor looks amazing, but a bit too plastic. All and all, the only thing missing from this model is texture.
Aside from texture, this character looks amazing.

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MiddleFingerRings responds:

Thank ya kindly.

Now I want to bite the ears off of a chocolate bunny.

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Credits & Info

3.26 / 5.00

Nov 22, 2013 | 9:35 PM EST
3D Art
File Info
2126 x 3736 px
3.1 mb

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes.