The cool thing about, "Integument" is that's giving me a chance to do a some real, not just realistic, medical illustrations like this T4 Phage.
This is a model sheet. The final illustration will have 100k-200k polygons instead of 6mil polygons. Yes all this crap is at its core is 3D but it's inked after the model is rendered then becomes something else. So keep in mind that it's 99% geometry that you see in my illustrations. I stopped using textures a year ago.
Another thing I realized as I'm writing this is that now I have an actual size reference for my main characters. These types of viruses are on the big side at 200 nanometers long an 90 nanometers wide. A Blortus like Tethys is about half that.
Then there's the problem of living organisms the size of a virus. Hey, it's like, "The Force." It's better left a mystery.
My 16-year-old inner kid loves this! That's when I created, "Integument," in 1987 when I got chickenpox. I had a lot of time to think about skin.