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I mean, I think you could use motion tweening with pixel art. Undertale does that (or at least that's how I think it works) - it has the separate parts that move without the motion being confined to the pixels. It's just a different look. I guess what I do for pixel art is I start off at a low resolution or a big brush size, make the basic forms, then bump up the resolution or bump down the brush size to add details. I think that's because I started making pixel art by using piq.codeus.net, and that has brush size buttons.
I love these golem designs! I can tell you worked a long time on them. Really nice work!
(it´s not in your language but you will understand in the same way)
WOW IS SO COOL,I KILE IT !!!!
Right now I've done better wotk with pixelart than digital illustration (although I only started digital illustration a couple months ago)
But yeah, you're supposed to work in a small scale otherwise it becames very time consuming. I once a video comparing different sprites' size from "small" to "large" and I think your golems would fit well in the "large" category, so it still is a manageable scale... unless you're doing it all yourself (well, it's what I thinking now)