BIO: After surviving the corruption they were taken by the entity to a fate less cruel, but no less horrifying. Having survived one entity this one was no different. Though this time they were playing it's rules
Gimmick: Glitch Switch: Conny/Connor can take time to swap places as both have different perk sets and only share the perks on the bloodweb. They two as a result play different playstyles
Playstyles:
Conny: A fast and small guy capable of distractions and misleading ends, but isn't capable of taking too much damage before going down
Connor: mid sized hitbox, but has the benefit of having a tanky health bar and usually a good way to fall back if Conny is critically injured, he also brings his gauge to the table, which can be used in many ways
Perks:
Conny:
Glitch Dash: Can glitch through reality for a short distance, this though alerts the slasher to your location for a second, so only use it if he's on your tail to escape, then throw as many things to lose his trail
Basic Med Kit: Can self heal once, but only for half the cost of a regular med pack
Parry: Can parry one of the slashers attacks with a combat knife, has 20% chance of failing doing double damage to Conny, this is a risk reward scenario
Connor:
Double Gauge: Can store Blood from others, both dead and injured and use it to many abilities on here, it is required for Connor's unique abilities beyond this one
Team Heal: Can heal the entire team for 20% of their health, costs 1/4 of Gauge Blood
It'll be ok: Can give encouragement to others boosting rolls by 25%, cost 1/2 of your gauge
Pain Ignorance: Can ignore all pain for 5 seconds and will not slow down for low health, costs the entire gauge to use
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