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Mech Repair Bay

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Well Here is my Mech Repair Bay.
Some of you may remember the Harrison MK II
well here is the Harrison MK II and the MK III inside there repair bay.
Sadly the MK II took some damage to it's left leg and is getting it swapped out.

Sadly on a technical note I'm not happy with the sparks that I have coming from the welder arm. I admit I'm not really any good with partical systems. Hell it took me 20 minuets to figure out how to get the gravity and deflector to work....
damn I need to practice some more if I can't even do particals... >:(

So aside from my own personal dislikes, what do you guys think? Leave some feedback.

P.S. those of you who wanted to see the paint job on the MK II here is as well.

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The leg is missing. Somebody fix it. Nice ,good but it need more fire power.

Colour palette...

There's a couple of things i'd suggest to make this piece pop a little from the screen, right now the viewers angle in the scene is not very exciting, there's a lot of dead space that's not doing anything or telling us anything about this world or what goes on in it.

I've tried to write this next bit out a couple of times but it's late and i'm having trouble articulating what i want to say, instead i did a little paintover on this piece, messed around with the perspective in Photoshop, added a couple of things, it's not perfect but hopefully you'll see what i'm too tired to say right now:

http://www.newgrounds.com/dump/item/b84283a983bd6e71eed94cc0f1bf5a28

Somethings i would like to point out, one: in any factory or anyplace with a lot of heavy machinery things are normally marked out in bright yellows, the yellow/black markings are a staple of places like this, things/areas you should be aware of, etc, you should try to include thgis in your design, detasails like that can help make clear what sort or setting a place is.
two) Scale, right now in your piece we have no idea how big anything is, these mechs could be no bigger than a shoe for all we know, put some objects in whose scale people know and can subconsciously use to get an idea of how big this place is.
3) The colour palette, even in my paintover i didn;t have mch time to go into this, but right now it needs a little more variety, things that you want to bring attention to could do with brighter or more noticable colours, things that dont need less saturated/ muted colours so they can sit in the background better.

Hope this doesn;t sound like me being mean, i'm just trying to help out a little. This is just me throwing in my two cents, disregard if you want.

reminds me of mech-warrior

Which I love, feeling good tonight so 5/5

A little angular here

Sorry, this isn't one of your best pieces - I can see where mass produced mechs, like displayed here would be quite 'chunky' and angular, thus presenting a very rough exterior to the casual observer, but it's down to practicality again - it needs to have something that will function better aerodynamically, since that's going to be one of the major things that designers concentrate on.

I think that you've got talent of using this program to create your 3D images (What program do you use?) and you can take it further, so spend more time on these pieces and give us a better and more balanced image. Perhaps some action shot that you could come up with would satisfy?

[Review Request Club]

Kinsei responds:

Thanks Coop,
Now that you mention the fact of the angles, I now realize it. I probably should have done something to break the consistency of the angles.

As for a program, I used 3ds Max on this one, I'm getting better about unwrapping my models properly and actually mapping them. I am also getting better on planning them and taking my time while building them.
Thanks man

Review Request Club

Again a very nice pic and not so "static" like the corridor one because of the sparcs (which look pretty nice in my opinion ;) ).

Again the lightening is done very well in this picture, it looks very realistic. The only problem is that it looks as if the light bulbs aren't switched on, they are so dark. So where's the light coming from then? ^^

Anyway, I think there should be some people visible in this picture. It's a repair bay after all and there should be some people running around, doing various things.

{ Review Request Club }

Kinsei responds:

thanks for the reviews guys.
like I said below I have done better sparks on a newer one, I'll get it up soon, probably in my art thread
as for the light bulbs, I can try to add a glow to them to make it look like they are on, lets jut hope it works. I tried a flare and a couple other effects but it looked obnoxious and really destroyed the piece.

And for the people thing, I sort of agree and I sort of don't
people would give it a more realistic, "lived in" feel, but I also figured that in a futuristic shop, people may not be needed in the repair bay.
yeah robots will begin to fix there own kind, then build there own kind, and then there brothers will slowly take over the world and crush us under there metal human like feet!
creepy huh? :P

Credits & Info

Artist
Views
6,610
Faves:
1
Votes
10
Score
3.39 / 5.00

Uploaded
Nov 24, 2009
9:06 PM EST
Category
3D Art
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