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Nabooru Dance


So lately I've been working on remodeling Nabooru for Ocarina of Time in that N64 Low Poly Style. So I made some real quick, I got something bigger planned but here's something, let me know what you think.

Made in Blender

-Edit, changed her hips a bit to bend better on shallow poses.

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Oh, how I miss the N64.

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JoSilver responds:

Thanks for the support! I don't know so much about pornhub, but it's something to think about. I try to not concern myself with what other people think about my work, Obviously I want people to like it but I know that not always going to be the case. I do what I want to do, and I always try to improve my craft. Sometime it works and sometime I fall flat on my face, but if you're not failing you're not doing. That's my motto.

Again thanks.

Was hoping for a loop here, but you did capture the motion pretty well here! Looking low-poly but not as low-poly as I remember her. Smooth work. Only that one leg's looking a bit off.


JoSilver responds:

I wasn't really in the mood to do any animating for this just sort of testing the rig and mesh out see where it breaks what I need to fix. The poly count has gone up but just in add a few tris here and there to help her bend better. Other than the the poly count is roughly the same. The only place where I really went nuts was on her face, I need more loops around the mouth the make her able to smile with out the face looking like a mess. Still working on the rigging of the hips.

with so few polygons to smooth out mistakes it's tough to get just right. I tried to make her hips collapse in as they bend to avoid overlapping on extreme poses but it doesn't work so well if I can't use a sub division modifier to smooth things out.

Credits & Info

4.05 / 5.00

Nov 23, 2018
12:49 PM EST
3D Art
File Info
1080 x 1920 px
1.1 MB

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