Renderer - Cycles
Samples - 512 (This is why its a bit 'spotty')
Render Time - About 1hr 45mins per image
Resolution - 1920x1080
I made this model and these renders for several reasons.
Firstly, I was sick of doing JUST character rig renders and wanted to try out a room so that I could diversify the type of materials I use.
Secondly, I had never used a HDR before to render a skybox, but after doing a small bit of research, I found it was super easy and would contribute to my scene renders really well.
Thirdly, I figured out how to do 'Particle Systems' in a rush for a friend's birthday, and since I wasn't all too happy with the little I knew about the subject, I did a bit more research into it and then needed to find a new use for it to keep myself engaged, this whole thing being that use.
Fourthly, much like Particle Systems, I learnt about compositing a rendered image for the birthday art, but I didn't get chance to use it at all since I was really pressed for time to get the render out. I researched how to make a 'Bloom' effect with compositing and it was used to what I would consider great effect here, especially in the middle image.
Fourthly, I was listening to a song for the first time a few days ago (this one actually https://www.youtube.com/watch?v=uxyM7vhU0uU ) and after I ended up really liking it, I had a want to adapt the visuals it gave me into a scene, and this is mostly that, with some minor un-realizable elements omitted.
Anyway, some final comments, I think the middle render is by far the best of the 3. Something about the 'glow' of it I find very inviting and pleasant to look at. You can't really tell because of the rendering resolution and the sample value, but the walls and floor are actually textured with a marble diffuse BDSF and then had gloss applied. The glass of the windows was a last minute addition that I didn't really think would go a long way, but it turns out I was wrong, since I think the effect it gives off that I was able to cobble together looks pretty cool!
Anyway, hope you like this stuff, I think it went pretty well.