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aint yo papas scrollin shooter


I decided I should draw something that's not just "in space". The point of all these images is so I don't get halfway through the game and suddenly go "oh shit! what do I do next!?".

The big decision for the art in this was that I wanted it to be 3D polygonal- which is crazy because I've never done a polygonal game before. I thought it was important so that everything would pick up highlights and shadows from all the flashes and lasers goin off. So I made this to demonstrate that.
The cave background is actually just a flat 1-polygon plane. It's just a bump map that makes it look chunky, and a "self-illumination" map that makes it look glowy. There's no glow filter or anything, it just looks like there is.
The bump map's pretty crummy but MISTAKES IS HOW WE LEARN!!!!!!

These enemies are giant rock-worms that jump out from the background and try n get ya. You gotta beat em... try dropping a mine before they jump out or something.

--First vote 2 stars? :(
Alright I do admit it's not that pretty.

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i like the background a lot, it looks very rock-like and easily destroyable by giant worms. the gameplay seems fun, reminds me of how you would beat a boss in some sort of super nintendo game.

Credits & Info

Waiting for 4 more votes

Apr 26, 2012
7:48 PM EDT

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