This Necromorph was made for a contest of Dead space 3 from GamerVip here in Chile. The idea was to create a concept art from a "original" Necromorph.
My workflow was:
- Blender : model base
- Sculptris: Highpoly model and texture
- Blender: Decimation process and uv map layout
- Xnormal: Normals and difusse textures pass
- Blender: Model rigging and other stuff.
- Shadermaps: Normals from the other objects
- Marmoset toolbag: Rendering
- GIMP / Photoshop: Effects of blood and logos.