Tried experimenting a lil' bit compared to how i previously did my animations. I use an android app called Flipapic, and until now did just about everything within the app (sketching, inking, coloring, etc). I like the simplicity of it, but it comes at the cost of not having very many tools to work with (only 4 drawing tools, no pen stabilization, etc), which drives me crazy when having to ink or color anything.
This time i did the initial sketch in Flipapic to get the basic timing down, then i exported all the frames to my drawing program of choice, Medibang! Felt nice actually drawing each frame with tools i'm super comfortable with, but balancing all the different layers and folders was definitely a chore haha. After inking and coloring each frame in Medibang, I exported the completed frames back into Flipapic so I could just insert them and see how they'd look. Problem with that though, which I didn't know, was that even though my frames were the exact same size as the canvas in Flipapic, the program still automatically shrunk the images, so i had to then manually increase them and hope they lined up perfectly with the canvas (spoiler: it didn't, as obvious by the inconsistent shaking lol)... but i guess it kinda looks like a handheld camera effect? if I knew that was gonna happen maybe i would've drawn a camera overlay or something..
So... yeah! Different method this time, and while i had fun with this lil' experiment, it just makes me want to use a more robust animation program some day when i get a PC drawing tablet. All in all, for a 5 hour gif, this was fun. Very sloppy, but fun