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This is ammo for my most recent weapon. I think it looks cool. They are cans of Liquid Nitrogen.

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it's a good start

I completely agree with Zertech, needs lower face count and set smooth. I'm sure your unfixable problem is nowhere near as complex as your making it out to be.

First things first, set the viewport to textured, if you see any transparent faces, their normals are backwards. select them and hit 'flip normals'. Secondly, your gonna want to clean up your edges. Set the whole thing to smooth. Select the face loop that makes up the main cylinder shape, then hit 'split'(in the mesh tools panel). See the difference? What you just did is break the mesh into smaller parts, so it's not smoothing the whole thing, only the individual pieces. Do that to the rest of the model where ever you want a sharp edge.

Play with it. Practice it. Perfect it.

Darcshadow7 responds:

Cool thanks! Thats great! Thanks for the tips, ill try them soon! =D


set smooth is a necesity here. its not textured and its waaaay to high poly.

Darcshadow7 responds:

Well, sorry, its not happening because of un-fixable normal problems.

As for textures, I cannot make what I need. I need to bug the designer, but he is giving his PC away, sooooo I dunno whats going to happen with that.

NIce! ^^

This one resulted really nice! I like it! :3 But still I think you should turn on "set smooth" on some modells of yours

Darcshadow7 responds:

Yea.. it has Normal errors that cannot be solved. I do not know why, so it looks better this way, actually. But thanks! =)

Credits & Info

Waiting for 5 more votes

Oct 28, 2009
5:21 PM EDT
3D Art
File Info
800 x 600 px
26.8 KB

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