Wow rly high Quality!
Awesome its rly like a Game maybe :)?
I like it, but the detail density gets confusing at places. At first I thought it was a small room, and now I see it's a large enclosed space with a building in it. This is where you have to be careful when using photo textures. Those bricks wayyyy off in the distance make it look like an average sized corridor because, to-scale, those bricks would be massive. Also, the fans to the right lack detail despite their relative size. You might also want to integrate the photo more. The source material still shows through, like the barrel is p. obvious. Turn it into something to eliminate the barrel shape. And this is just a conceptual nitpick: I think the bridge is really out of place. The rest of the place looks like a slum but that's like a super nice suspension bridge. You have plank boardwalks in the foreground and then this super expensive looking bridge in the background.
In fact it was an experiment i did, painting over a 3D-scene i made for a completely different purpose. The island in the water was once a barrel floating around in some water It was some kind of sewer or stormdrain. C:
Amazing I love it! The style is great, illumiation awsome, composition is great and when I cliked on it and saw all the detail upclose, I fell back on my ass!
Thank you for your kind words!
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