Be a Supporter!

Click on an icon to vote on this!

Credits & Info

Views
421
Score
3.70 / 5.00

Uploaded
Mar 17, 2016 | 1:11 AM EDT
Category
Illustration
File Info
727 x 946 px
JPG
258.1 kb

Share this submission?


Related Stuff

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.

Reviews


jerry-robertsjerry-roberts

Rated 4 / 5 stars

not bad drawing technique but this is very monochramatic, you need more skin highlights and darks, and that blur mixed with face glow adds to a sence of 2d id say never add blur like that, if you want to make the center the focus, than try using highlights and the background to get there, also do more face studies, if you think it looks awkward that is because, the hair suggests that the face is tilted twords the viewer and looking away, but then the face is tilted straight to the left side by the mouth but somehow the other eyebrow is comming through too, its good work just little details that cause the viewer to become seperated from the effort put in, im by no means a pro, but i fugured the second oppinion could help


Bringz responds:

Yeah it was monochromatic...is your comment meant to speak to the value range and not the use of a single hue?
I didn't use a blur tool, I just chose not to render every detail.
I do these as timed challenges on a single layer so not everything gets as much attention as it needs.
As for the more head studies, that is literally my entire gallery.
I am not sure why if you can see multiple planes of the philtrum the other brow wouldn't be partially visible.
The values on the jaw need work to provide consistency to the read angle though.

Photo realism isn't always the goal.
Putting in the work and enjoying the process is what matters to me.
If you like it, cool. If not keep looking until find something you do like and enjoy it.

Do me a favor and have the best night of your life though.