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Author Comments

Commission. A necromancer type.

- rendered the entirety of the cliff beneath the waves because I thought I'd be going for a more transparent style. Whoops
- waves look really bland and weird, but I guess at least they have some texture
- which can't be said of the cliff
- dude wtf you call that mask gradient a stone texture? At least go over it with a multiply brush ya dolt
- well you did a light blue overlay to show refracting water light. So I guess it's not all bad
- blue light + already pale skin = LORD GREYSKIN, urgh
- lazy as fuck clouds and sky tex. Surprised the shadows have a multiply grad on top.
- scythe looks like it had an oil bath
- way too blue shine on shoes due to multiply shadows
- wonky perspective all over this
- not enough diagonals in composition to make up for the in itself static pose
- way too hard lines and just thoroughly bland surface rocks
- hella wonky shadow left by protag on ground
- holy crap I knew you wanted to make it look more anime-ish in this one for the commissioner, but have you SEEN how that chin is placed and how flat that face is?!


oh my shit his weapon may be too sharp that it can cut a huge rock!!!!!!!!!!!
that is very cool i love it keep it up XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD X)))
I THINK HE MADE BY HIMSELF!!!!!! if he did it so he will take 5 to 6 years to make it sharp
Bentusi-Paladin this drawing is cool i loooooooooooooove it

He stole his weapon from a giant's barber shop. Jokes aside, good work.

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Credits & Info

4.50 / 5.00

Aug 8, 2013 | 5:02 AM EDT
File Info
1000 x 1973 px
990.5 kb

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