A character design concept for a long-term fighting game project I've been working on
Yvessa is one of the games main antagonists, the head of a powerful criminal syndicate and mafia family in the setting... something she achieved at a young age by systematically murdering/backstabbing/manipulation everyone in her way too get what she wants. don't let the classy dress fool you, she's far from polite, even if she's good at acting it in her public persona
mechanically, she's planned to be a mid-to-long ranged zoner, using music based magic too put debhilitating debuffs and DoT hits on foes while using projectiles and the range of her staff too keep them away from her
thoughts/feeling/death threats appreciated :D
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