Close to Totally "Bitchin'"
Great work as always, though there are a few errors. Some were already pointed out. What I will point out is the sword. From the handle to the tip, the whole thing is completely not straight. It's noticeable even from a distance but becomes more and more apparent the closer you get and the bigger you make the picture. That sword is just ALL crooked and really fucked up, although the overall design idea of it is not bad. That's my biggest complaint anyways, though there are some small problems, like with his left arm and some of the proportions all over his body.
Still generally very good, but not nearly up to your usual par.
I like it!
But somthing about the porpotions seems off. Like the torso may be to small, and his arm.... But I'm not very good at porportions my self, so I can't talk XD" My favorite part is his design and the colorsing is wicked awsome! kudos <3
Some pro level work...
Not sure why the votes are so low for this one, maybe a lot of people voting low to boost there own shot for the front page. I give it a 9 just because I usually prefer to see full illustrations, not just concepts, (Backgrounds are a good test of an illustrators skill)
First thing, the light angle that you have on him should be casting a few shadows that are currently a bit off, namely his hair, the solid bar shadow currently shown doesn't fit up with the actual bulk of what is casting it, giving me a sense that his hair is more of a wig then actually growing out of his head, still that's pretty minor and I bet most wouldn't even notice it.
Second, Highlights, you did an amazing job on the boots and face to create a good sense of what material they are made out of, but unfortunately the sword, and armor peices all seem to be made from the same material as the base clothing. Adding some stark pinprick highlights for a painted metal look, or bands of reflected highlights for an exposed look (which is done well in the left hip armor) can really make the fact that those parts offer some extra protection pop out a bit more.
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