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Diablo 3 fan art [Hunter class]

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Credits & Info

4.51 / 5.00

Feb 13, 2016 | 4:36 PM EST
File Info
2857 x 2000 px
2.3 mb

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You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.

Author Comments

2014' diablo 3 hunter drawing
What do you think of my Hunter class (i think that's the name)
I still want to play that game (i loved diablo 1 and 2 ! )

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Rated 5 / 5 stars

Oh, hey cyberdevil. I personally don't play Diablo 3, but nonetheless this picture looks epic. The atmosphere is always what makes a picture awesome, and I should know. I draw ALL THE TIME.


Rated 4.5 / 5 stars

This is just amazing. The light and shadow, form and fury, venom bolts raining down in a rash of rubble as the warrior runs forth. A fast-paced piece; awesome work!


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airman4 responds:

Thanks a million cyberdevil


Rated 4 / 5 stars

This is a good piece of work. Is this from a particular level or quest?

The color scheme is a bit bland for my taste but aesthetically, it holds pretty well. You should do one with the Necromancer - because he is clearly the best class in Diablo ;)

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airman4 responds:

Not a stage , the background i created it


Rated 4 / 5 stars

I'd assume that the monsters hands are positioned as such in recoil to the explosion. Maybe if the mouth was pointed more in line with the projectiles path it would be a more automatic assumption that it had spewed the projectile, then again it could be pushed back by the recoil from the explosion. The rocks / fragments are certainly square enough to seem unrealistic, though that often is just be the artistic style.

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airman4 responds:

You assume right
For the form of the square , yeah it's kind of a style xd , now i get it the critiques but you can assume the floor was made of those square rocks but nevermind i get the critique now


Rated 2 / 5 stars

I will give you a negative review :) The monster just stays with the mouth open. It is not drawn as if it just spit that acid. The archer looks like she ventures towards us. It would've been cooler if she looker like she was in the process or reloading bow while she run, but that is just my personal view. onster's hands are twisted. I do not know is it is handicaped or something, but the hands should's shown that he just came out of the earth. The big boulder from right is lifted perfectly horizontaly where venom hit the stone. That is very unreal. No stone will fly horizontaly when you throw something in it. The celling is not detailed at all but I guess you wanted it that way (and because it is dark). If that is the entrance (big square where light comes in), it should have also a rope or something to suggest that ther hero came through there. Long story short, the draw is not dynamic tho you tried. So tho your drawing skills are 5/5, I will rate 2/5 because you must be rated on a pro level, right? :D Continue improving yourself :)

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airman4 responds:

That's interesting
Well first , thanks for your review , even with the bad grade , i dont mind (as long it's sincere and not pure bashing to break me )
The mouth is not static or just open , maybe i should put acid in a very different color but if you see well you see a movment of the acid coming out of his mouth , so i think my mistake is the color choice here preventing a good reading
For the woman , i dunno , maybe , if i remind well i drew her as she is about to shoot the monster , so she already have reloaded , now maybe another stance would have been better

For the big boulder i'm not sure ? , i dont see something perfectly horizontal to the ground ?

The ceiling could have been detailled yes but it would have made the scene hard to read
Characters are very detailled and already steal the spot

For the rope that's a good idea , i'll think about it next time
Thanks ! (you can rate me how you want , it's okay )