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Random Helmet Generation


This is a randomic helmet generation idea for enemies that share a common movement behavior and class, or even player items. The logic is to get it implemented into a platform game, which would decrease the variety of production but it would work perfectly in any given number of game types.

The idea is that you slice the head into 5 sections and give each of them (or every pair slice) a piece of armor that's detached from the general context. In this sample I made only ONE piece of armor per piece and pair. If you imagine a system where the player levels up and brings different materials for armor such as wood, iron, cloth, gold and such you would end up with interesting variations of helmets that should work well enough for most purposes.

Well, this is just an Idea I had. Thought I'd share with all the game developers and enthusiasts such as myself out there! :D

Hope you like it and maybe you use it!

Keep it fresh kids! Lots of love <3

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Really cool stuff!
While I agree it may get monotonous when the parts begin to repeat, I definitively see a huge potential of variety before it gets old.
I also liked how you did the demonstration, it's a fun 'diagram' to watch (/comment from someone into graphic design).
It would be great to see more variations on this system (with different colors/'materials' as you mentioned) on a game!

adeCANTO responds:

I`m glad you like the idea Butzbo! :D I'm looking forward into implementing it in a game. Maybe sometime soon it could happen. (Or maybe in a Jam)

Also, Loved your art and style! Keep it up you too!!

Credits & Info

4.69 / 5.00

Jul 24, 2013
5:40 PM EDT
File Info
519 x 1184 px
286.3 KB

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