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Swivel

Swivel is the best solution for converting your Adobe Flash movies into high-definition video. Swivel takes an SWF file and exports a video at any desired resolution, complete with audio and no dropped frames!

Best of all, Swivel is completely free, made out of a desire to help the animation community. If Swivel is helpful to you, please consider showing your thanks by supporting Newgrounds!

Download

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Click on your platform to download Swivel:
The latest version is v1.11
Swivel requires Windows XP or later, or Intel-based OS X 10.5 or later.
If you are on Mac OS X 10.7 (Lion) or later, pick 64-bit.
If you are not sure, pick 32-bit.
http://www.newgrounds.com/imgs/swivel/win32.png http://www.newgrounds.com/imgs/swivel/win64.png http://www.newgrounds.com/imgs/swivel/osx32.png http://www.newgrounds.com/imgs/swivel/osx64.png

Basic Usage

Return to Top ^For simple movies, Swivel makes converting your Flash movie quick and easy! Just follow these steps:
  1. Click the Add button next to the the Input SWFs list.
  2. Select your SWF file.
  3. Press Convert.
That's it! The default settings will export a 1080p quality MP4 in the same folder as your SWF file. When the conversion is complete, you can click the filename on the completion screen to immediately open the video in your default video player. For movies with a preloader or other menus, you can skip these segments by changing the Start Frame and End Frame settings. Swivel shows a small preview of the selected frame so that you can ensure that you are skipping any unwanted content. For complex movies, or if all else fails, you can use Manual mode to interact with the SWF and manually start and stop the recording when ready.

Source Settings

Return to Top ^In the source tab, you can add the SWFs that you convert into video.

Input SWFs

The Input SWFs box displays the SWF files that will be converted into video. Click that Add button to add an SWF file to the list.

If you specify multiple SWF files, Swivel will glue them together back-to-back into a single video. This allows you to split your movie into separate SWF files, avoiding the Flash slowness and instability from working on a large file.

Clicking a file in the list will display its settings below. Each input SWF can have its own settings for Movie Duration, Render Quality, and Bitmap Smoothing. Tip: Each SWF in the input list should have the same frame rate. Swivel sets the frame rate of the video to the frame rate of the first SWF. If following SWFs have differing frame rates, they will play at the incorrect speed in the final video.

Movie Duration

The Movie Duration setting determines when the converter will start and stop recording your SWF.
  • In Frame Range mode, Swivel will jump to to the Start Frame and start recording immediately. Recording will stop when the main timeline reaches the End Frame.
  • In Manual mode, Swivel will display the movie in a window, allowing you to click buttons or otherwise interact with it. You can then start and stop the recording manually by clicking the Record button in the conversion window.
Swivel defaults to Frame Range. starting on the first frame and ending on the last frame of the movie. If your movie has preloaders or other unwanted content, you can tweak the frame numbers to skip the unwanted content. When you change the Start or End Frame, Swivel will display a small preview of that frame on the screen. Tip: If Swivel shows the SWF as only having one or two frames, the cartoon might be embedded inside a movie clip or have other complexities. In these cases, it is best to use Manual mode to start and end recording where you'd like.

Render Quality

The Render Quality slider controls the stage quality exactly like the Quality menu does when you right-click a Flash movie. Swivel ignores any quality settings done inside the movie itself and will draw every frame using the Render Quality setting. Tip: Swivel contains a secret Higher and Highest quality setting. You can access it by holding down the Control or Command key and dragging the Render Quality slider. However, these settings are significantly slower and may cause artifacts in some content due to bugs in the Flash Player. Use at your own risk! Tip: If you are converting a movie with pixel art, you may want to change the Render Quality to "Low".

Bitmap Smoothing

If the Bitmap Smoothing setting is checked, then all Swivel will automatically smooth any bitmaps. This will avoid pixelation when the SWF is upscaled to higher resolutions. If Bitmap Smoothing is unchecked, then Swivel obeys the "Allow smoothing" option in the Symbol properties of each bitmap in the original FLA file. Tip: If you are converting a movie with pixel art, you may want to disable the Bitmap Smoothing setting.

Video Settings

Return to Top ^In the Video tab, you can control the dimensions and compression of the video.

Output Video Name

The Output Video Name box specifies the path of the exported video. Swivel defaults to an MP4 file with the same name as the first SWF file. The extension of the video is chosen based on the Video Codec. Changing this extension may result in an unplayable video.

Video Size

Determines the size of the video. By default, Swivel gets as close to 1920x1080 as possible while maintaining the aspect ratio of the first input SWF.

If the lock is enabled, then the aspect ratio between Width and Height is maintained - when one value is changed, the other value changes proportionally.

Due to restrictions in video codecs, you are only able to choose even values for Width and Height.

Scale Mode

The Scale Mode setting determines how the content will be scaled when the aspect ratio of the SWF does not match the aspect ratio of the video.
http://www.newgrounds.com/imgs/swivel/swivel_scale.png
  • Crop will crop the edges of the movie.
  • Letterbox will display the entire movie, but with black letterboxes/pillarboxes on the edges.
  • Stretch to Fit will stretch the movie to fit the video dimensions.
Tip: You can turn non-widescreen movies into true 16:9 by using the Crop setting and setting the Output Video Size to 1920x1080.

Transparent Background

If Transparent Background is checked, then Swivel will not draw the background stage of the SWF, and will instead render a video with an alpha channel. Transparent Background requires use of the QuickTime Animation codec.

Video Codec

The Video Codec determines the compression used for the video. The default is H.264, which is good for most applications. Note that some codecs like Uncompressed AVI will use large amounts of disk space.

Video Bitrate

Video Bitrate specifies the target bitrate for the Video Codec. Higher bitrates will improve quality and reduce compression artifacts, but increase file size. If the the selected codec is lossless, the slider will be disabled.

Audio Settings

Return to Top ^In the Audio tab, you can specify an audio track for the video and control the audio compression.

Audio Source

Audio Source specifies what to use for the audio track in the video.
  • No Audio exports a video without sound.
  • Extract from SWF mixes the audio track using the audio data inside the movie.
  • External Audio Track allows you to use an external MP3 or WAV file for the audio track.

External Track

If the Audio Source is set to External Audio Track, you can select the path to an audio file in the External Track box. WAV and MP3 files are supported.

Audio Channels

The Audio Channels setting determines whether the audio track is mono or stereo.

Audio Codec

The Audio Codec specifies the compression used on the audio. AAC is the default audio codec. Note that uncompressed formats such as PCM 16-bit will use large amounts of disk space.

Audio Bitrate

Audio Bitrate controls the target bitrate for the audio track in the video. Higher bitrates produce better quality, but increase file size. Tip: Swivel uses the audio data from the SWF file, which is often already compressed. For the best audio quality, set the audio compression in your source FLA to Raw or high bitrate MP3 in Flash's Publish Settings.

Overlay Settings

Return to Top ^The Overlay tab allows you to overlay a watermark onto your video.

Enable Watermark

Checking the Enable Watermark and selecting a valid image file will overlay a watermark onto the video.

Watermark Image

The Watermark Image box specifies the path to the image file to overlay on the video. You can select a PNG, JPEG, or GIF file.

Alignment

The Aligment setting controls where the watermark is positioned. When you click a position button, a small preview is shown on the right side of the screen. Tip: Many video sites place their own watermarks in the lower-right corner, so it is usually better to place your watermark elsewhere.

Size

The Size setting determines the scale of the watermark image. The preview will update as you tweak this setting.

Transparency

The Transparency slider controls the opacity of your watermark. The preview will update as you tweak this setting.

FAQ & Troubleshooting

  1. Does Swivel work with SWF, FLA, or XFL files?
    Swivel requires the SWF file of the movie.

  2. What platforms does Swivel run on?
    Swivel is available for Windows XP or higher, 32-bit or 64-bit, and Intel-based Mac OS X 10.5 (Leopard) or higher.

  3. Will Swivel be released for Linux?
    No. Swivel requires Adobe AIR to run, but unfortunately Adobe dropped support for Adobe AIR on Linux.

  4. What video formats does Swivel export?
    By default, Swivel exports H.264 encoded video in an MP4 container. It also currently allows exporting WebM (VP8), Ogg (Theora), Windows Media Video, Uncompressed AVI, and QuickTime Animation (mov).

  5. Does Swivel drop frames from my animation?
    No! Unlike other converters which simply record your screen while an SWF is playing, Swivel takes as much time as necessary to render and encode every frame of the SWF file.

  6. How does Swivel upscale my SWF?
    Swivel will scale your movie to any resolution, including 720p and 1080p. Vector art is rendered at the desired resolution, maintaining quality and sharpness. Filters are also tweaked depending on the output resolution.

  7. Does Swivel capture the audio in my movie?
    Yes! Unlike other converters which just record low-quality audio from your microphone input, Swivel uses the sound files directly from the SWF to mix a master audio track in stereo. You can also specify an external audio track.

  8. Does Swivel properly render nested movie clips?
    Yes! Swivel should render nested movie clips and animations just as they appear in the Flash Player.

  9. Does Swivel render filters and blend modes?
    Yes! All filter types and blend modes are supported. Swivel also upscales all filters to match the output dimensions of the video. For example, if your source SWF is 640x360 but you are outputting the video twice as large at 1280x720, Swivel will change 5px blur filters into 10px blur filters.

  10. Does Swivel work with the V-Cam or other ActionScript cameras?
    Yes! V-Cam and other ActionScript cameras should work exactly as they do in the Flash Player.

  11. Will Swivel render ActionScript effects, such as programmed particle effects?
    Yes! Swivel runs the ActionScript code in the movie while rendering, so ActionScript effects should function correctly.

  12. Does Swivel recognize sounds played via ActionScript?
    Yes! Swivel should capture sounds played via ActionScript. Sound transforms such as panning and volume are also supported. Note that the sound must be embedded in the SWF. Sounds loaded from an external URL are not supported. Dynamic sound generation using SampleDataEvent is also not supported.

  13. Does Swivel support ActionScript 3?
    Yes! Swivel supports ActionScript 3 SWFs, including programmed effects such as V-Cams.

  14. Does Swivel support games?
    Swivel is designed solely with animations in mind. However, if you are brave, you can try using the Manual mode, which allows interacting with the SWF while it is encoding!

  15. What Flash features does Swivel NOT support?

    Swivel will probably not work well with the following features:
    - getTimer, setTimeout, and Timers
    - Sound complete events
    - Loading assets external, such as XML or Sounds
    - Dynamically loaded SWFs (including those embedded using the Embed metadata)
    - TLF Text Fields with Linkage set to Preloader SWF
    - Stage3D
    Future versions of Swivel may support more features -- particularly, items higher on the list are likely to be supported.

  16. While converting, Swivel got stuck on a frame near the end of the end of the movie!
    Swivel stops recording when the main timeline reaches the End Frame. If the movie has a stop action before that frame, then it might never reach that last frame. If this happens, you can click the Cancel button to manually signal that the movie has ended. You can also tweak the End Frame setting so that the recording ends earlier.

  17. Swivel says that my movie only has 1 frame!
    Swivel uses the main timeline to determine the frame count, so if your animation is embedded inside movie clips, Swivel can have difficulty knowing when the movie begins and ends. In this case, you can either use Manual mode to manually start and stop recording, or, if possible, edit the source FLA to extend the frame count of the main timeline.

  18. My video is pixelated even though my movie is all vector art!
    This is a known issue with certain variants of V-Cams that draw the screen to a bitmap. The V-Cam draws the screen to a bitmap at the smaller stage size instead of the actual output size of the video, resulting in pixelation. If you have access to the source FLA, you can fix this issue by changing the stage size of your animation to match the output size of your video.

  19. My video player is having trouble playing the video files that Swivel exports.
    Depending on the video and codec settings, some video players may be unable to play the video files. We recommend using VLC as your video player--VLC will have no trouble playing back the videos!

    If you are trying to export a video with maximum compatibility, we recommend changing the Video Codec to H.264 Baseline.

  20. The audio quality in my video is awful!
    Swivel uses the audio data directly from the SWF file, and SWF files usually have their audio already compressed. If the audio sounds bad when you play the SWF in the Flash Player, it will sound bad in the video. If you have access to the source FLA file, you should change the audio compression settings to Raw or high bitrate MP3.

  21. My video has weird artifacts/sounds are missing/my movie otherwise did not render correctly! What gives?
    Sorry about that! You can send a copy of your SWF to [email protected] along with a description of the problem.

  22. Can I use Swivel for my commercial project?
    Yes! Swivel is free to use for any commercial project. If it's helpful for you, consider supporting Newgrounds. Shout-outs are also appreciated!

  23. Can I use Swivel to upload other peoples animations to YouTube?
    Please do not unless you have the permission of the author. Swivel is a tool for good, not for evil!

  24. I have a bug report/suggestion. Is feedback welcome?
    Yep! Send an e-mail to [email protected] with your feedback.

License

Return to Top ^
Swivel - SWF-to-Video converter
Copyright 2013 Newgrounds.com, Inc.
This software is provided 'as-is', without any express or 
implied warranty. In no event will the authors be held liable for 
any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any distribution.

This program runs with Adobe AIR. AIR is owned by Adobe Systems, Inc., and is NOT owned by Newgrounds.com, Inc.

This program uses software from the FFmpeg project, licensed under the GPLv2. In conjunction with FFmpeg, this software also uses supporting libraries, licensed under their corresponding licenses. These libraries include:

bzip2, fontconfig, FreeType, frei0r, gnutls, LAME, libass, libbluray, libcaca, libgsm, libtheora, libvorbis, libvpx, opencore-amr, openjpeg, opus, rtmpdump, schroedinger, speez, twolame, vo-aacenc, vo-amrwbenc, libx264, xavs, xvid, zlib

The full licenses for FFmpeg and each library can be found in the FFmpeg folder in the installation directory. The GPLv2 is included below.

FFmpeg and the these libraries are property of their respective owners and are NOT owned by Newgrounds.com, Inc. The source code of FFmpeg and these libraries is available at <http://www.newgrounds.com/downloads/swivel/ffmpeg-source.zip>. The FFmpeg build bundled in this software was compiled by Kyle Schwarz and downloaded from <http://ffmpeg.zeranoe.com/builds/>.

GNU GENERAL PUBLIC LICENSE Version 2, June 1991

Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

Preamble

The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.

To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.

Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.

Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.

The precise terms and conditions for copying, distribution and modification follow.

GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".

Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.

1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.

You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.

2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:

a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.

b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.

c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)

These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.

Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.

In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.

3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:

a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,

b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,

c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)

The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.

4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.

6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.

7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.

If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.

It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.

This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.

8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.

9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.

10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.

NO WARRANTY

11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this when it starts in an interactive mode:

Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.

<signature of Ty Coon>, 1 April 1989 Ty Coon, President of Vice

This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License.