Page Contents
import com.newgrounds.API;
import com.newgrounds.ScoreBoard;
var board:ScoreBoard = API.getScoreBoard(board_name:String);
import com.newgrounds.API;
import com.newgrounds.APIEvent;
import com.newgrounds.ScoreBoard;
import com.newgrounds.Score;
// this function will run when the server returns our list of scores
function onScoresLoaded(event:APIEvent):void {
if (event.success) {
var board = event.data.board;
for(var i:uint=0; i<board.scores.length; i++) {
var score:Score = board.scores[i];
trace(score.position+": "+score.username+" -- "+score.value);
}
}
// Tell the api to listen for the SCORES_LOADED event
API.addEventListener(APIEvent.SCORES_LOADED, onScoresLoaded);
// get our board and tell it what time period to load up, and how many results
var high_scores:ScoreBoard = API.getScoreBoard("High Scores");
high_scores.period = "Today";
high_scores.num_results = 20;
// load the scores from the server
high_scores.loadScores();
import com.newgrounds.API;
import com.newgrounds.APIEvent;
import com.newgrounds.ScoreBoard;
import com.newgrounds.Score;
// this function will run when the server returns our list of scores
function onScoresLoaded(event:APIEvent) {
if (event.success) {
var board = event.data.board;
for(var i:Number=0; i<board.scores.length; i++) {
var score:Score = board.scores[i];
trace(score.position+": "+score.username+" -- "+score.value);
}
}
// Tell the api to listen for the SCORES_LOADED event
API.addEventListener(APIEvent.SCORES_LOADED, onScoresLoaded, this);
// get our board and tell it what time period to load up, and how many results
var high_scores:ScoreBoard = API.getScoreBoard("High Scores");
high_scores.period = "Today";
high_scores.num_results = 20;
// load the scores from the server
high_scores.loadScores();