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Megaman Next - The Game

Author

maelstormm

Contact | Site | Add Artist to Favorites

Date Submitted

05/18/2003 | 06:51AM EST

File Information

Game | 4.1 MB

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Current Score

3.85 / 5.00

Score Rank: #10,826
Popularity Rank: #829

9,369 votes | 906,409 views

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Ages 13+ Mild Violence, Mild Text
Megaman Next - The Game
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  • Daily 2nd Place Daily 2nd Place – 05/19/2003

Author Comments

Updated 11/21/03 : Added a Title screen and used some new tricks from MMXN to shave 800k off the size ^_^

5th UPDATE - 9/13/03 at 6:35pm!!!
- The code for Illegal is now in place! Those that have already qualified, send me an email and tell me the ending and I'll give you the cheat :) That way it'll save you the time. Read below for more goodies 8D

Any questions for me directly send them to "maelstormm@comcast.net". If you really enjoy this feel free to send an email or make a donation (paypal or otherwise).

This game is the follow up to the "Megaman Next - Intro" that I uploaded previously (See my profile on the side for it).

HELP!!! -
If you find yourself getting smoked by the baddies in this game or getting lost in the stages. Or you just wanna see the very Last Boss (You'll drool over it) here's the links to my site for full instructions and the strategy guide.

www.maelstormm.com/Games/MegamanNext/StrategyGuide.htm

www.maelstormm.com/Games/MegamanNext/Instructions.htm

Other Notes -
1) This game is meant to be VERY FUCKING hard. If you don't get the hang of it you "WILL" be destroyed. Play against Dramatic Introductionman first, if he whips your ass don't play any farther! Practice and don't rush are the two best things I can recommend aside from the strategy guide.
2) There's one enemy per stage that has a continue in them. If you kill them and make it to the boss, then you earn an extra continue. To those having a hard time in the later stages, make sure you toast the little baddies to get the continues (Up to 10 more in the game total)
3) Your Megabuster hits a MUCH larger area when charged. You can hit alot of air enemies without even jumping once they get near you.
4) I had to scrap alot of stuff in this to squish it down (as is normal for me) In the future I'll upload the full version on my site (see my profile on the side) and a downloadable version in the future.
5) Beings as I'm not making a nickel off of this, I drew the cutscenes quickly while at work and colored with my good friends from crayola. The original design was all text driven, consider them a quicky just to give you a rough idea of what's happening.
6) The gameplay close to normal Megaman, but has some good differences. Things are much tougher and faster than the NES games. This game plays like a platform engine + a twitch shooter engine in one. If you can't react quickly to a bullet flying on the screen you may want to pass on this one because you're as good as gone already.
7) I'm apologizing now for the awkward weapon keys.
8) No password in this. The games to short by my standards.
9) To try and weed out anymore idiots from leaving stupid reviews. Take my advice, if you don't leave honest/clean/complete criticism then I'm going to make fun of you. This includes telling me things that I've already told you or are common sense (One shmuck told me I used a song from Kingdom Hearts, it's like DUH! and another says my games not totally 8bit sprites, another DUH!) Also don't use to much internet slang/abbreviations because I won't know what the hell you're talking about and may make fun of you for it. Don't leave incomplete statements either! I'll make fun of you for being stupid since I won't call a psychic hotline to figure out what the hell you were saying.

HOPE EVERYONE HAS FUN!!! HAPPY 15th MEGAMAN (or ROCKMAN), and thanks CAPCOM :)

Wade (Maelstormm)

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Average Score: 8.0 / 10

Score: 7
phillenator

"It was pretty original."

date: August 20, 2008

Well, for being a fan spinoff of an existing series. It isn't too terribly easy on the eye; some of the levels are really pretty busy, especially with continual effects like the charging graphics.

The bosses' names could use a little work, and fact some of the ideas seemed remarkably close to things Capcom's already done. For instance, Punch Man - the name is pretty lackluster and that aside, the idea seems very much like Hard Man from Mega Man 3; as for Tornado Man, it seems like just about every Mega Man game already has something to that effect in it.

That said, I like that it has new bosses and more or less runs smoothly, looks like it took some effort. Now it could just use a little prettying up, maybe using a little bit bigger color palate to add some shading effects and otherwise make them look better.

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Score: 7
remixV4

"A good game"

date: August 10, 2008

Still has some flaws though. Although this game is meant to be hard, the least you could have done was let us resume a boss fight if we were killed, instead of sending us to the beginning to start all over again.

Other then that small dislike, I love it.

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Score: 10
fourblast10

"good"

date: August 3, 2008

i like the music when ur choosing a boss

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Score: 9
AnimeWii

"Really good!"

date: July 29, 2008

I can tell this game was supposed to be hard. Regardless, it was very good. I loves me some Mega Man! Anyways, I was particularly impressed with the controls; they were spot-on, I had no problem controlling my jumps or anything! I only played 3 levels (It's amazing what dying 3 feet from the boss does to one's morale), but it seemed that the game could benefit from more platforming stuff, like the dissapearing blocks.

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Score: 10
Syythe5

"Awsome"

date: June 26, 2008

Great Game.

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