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SZABB v0.2

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Author Comments

Updated version of last week's upload. Just a little bit more time and this'll become an actual game!

- Added new enemy types "Beefy" and "Hopper" as well as updated the ai for the "Chaser" enemy.
- Added new weapon Minigun. Takes a little time to rev up, sick fire rate but hard to use efficiently.
- The buildings (or boxes, w/e) now have collision with the player as well as their bullets.
- Added fancy line renderes to bullets so they look fancy.
- Background music courtesy of VyperMusic (K-oztron) added. It doesn't loop. Wanna beef?

If you feel like it leave a review. I'm especially curious to hear about what your fav weapon is, fav enemy, fav area on the map, highest score, etc. Cookies will be awarded to people leaving reviews.

CONTROLS:
WASD - Movement
Mouse - Aim
LMB - Shoot

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Pretty cool, but not really my thing.

ok stuff, but would suggest several improvements:
- it is difficult to see how much ammo you have on any kind of weapon. Remember, the player focuses on the character, so displaying the ammo (or time, couldt figure out which it was) close to the character would already be sufficient.
- You want to beat your own highscore while you play. However, it is annoying not to be able to see the own highscore during playing the game, it should be displayed in a corner.

darklinksmaster responds:

All current UI is a placeholder so which information is going to be displayed and how is up for change. Although the score system is due for change soon and I might not get to properly displaying it before then, the ammo display is definitely something I'll look into soon. Thanks for your review!

Like the graphics. Please make the enemies come in waves or something along those lines. It will even the difficulty. All in all, kind of enjoy the game.

darklinksmaster responds:

I'm looking into creating set waves of enemies to attack the player at set points in the game to spice things up, so look forward to this feature in the next version. Thanks!

Could use a lots of work.

darklinksmaster responds:

Could you be more specific on what you're missing?

Nice potential for a game. high score 99. fav weapon machine gun. Suggestions: replace health squares with hearts or read crosses or something because it's frustrating not knowing what they are. Without knowing i that there is a health value, it's not apparent why some collisions cause death and some are ignored. Minigun is frustrating because without sound effects, it's not apparent why it's doesn't fire when the mouse is pressed.

darklinksmaster responds:

Visual and auditive feedback is high on the priority list. More weapons with charge or long cooldown times will be added over time so something to communicate the functionality of weapons to the players is a must. Thanks!

Credits & Info

Views
1,409
Votes
86
Score
2.00 / 5.00

Uploaded
Sep 21, 2017
6:46 PM EDT
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