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DATE FIGHT

Score:
rated 3.08 / 5 stars
Views:
10,301 Views
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Genre:
Adventure - RPG
Tags:
love
fish
fight
dating

Credits & Info

Uploaded
Sep 8, 2017 | 11:30 AM EDT

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First Time 5 Points Went on your first date.
But Nobody Came 10 Points Got stood up.
Cat Fish 10 Points You got fished by a cat!
Dating Deity 10 Points Been on 100 dates.
Dinominance 10 Points Slapped a dinosaur.
Monkey Business 10 Points Chimp stole your money!
Senpai 10 Points Met your stalker.
Wrath of the Witch 10 Points Made a witch angry!
XXXXX Files 10 Points Taught an alien to love.
Soul Fish 25 Points Successfully dated your first soul fish!
Standards 25 Points Swiped left 1000 times.
Thirsty 25 Points Swiped right 1000 times.
One Paanch 50 Points Finished a date with one move.
Sensei 50 Points Learnt all the dating moves.
Soul Whale 50 Points In the arms of your Soul Whale.
Perpetual Motion 100 Points Had 1000 successful dates!

Author Comments

Oh wow, damn. Front paged? Thank you everybody! It's not the best game but hoping to make better games for the community in the future!

Swipe through thousands of beautifully generated people and find your Soul Fish in the sea!

This is a game I made after messing about on dating apps for a summer vacation.

DATE FIGHT is also available for Android devices on the Google Play Store!
https://play.google.com/store/apps/details?id=com.bigbosserndog.datefight

Reviews


CrazyWolf1349CrazyWolf1349

Rated 0.5 / 5 stars

While I do enjoy the random characters, the lack of any sort of tutorial or instructions is a problem. However, the low rating is due to the fact that you can't escape the options menu.


BigBossErndog responds:

Ah, I was hoping the interface would have been simple enough and self-explanatory, but it seems it's not the case. I'll perhaps put a bit of a tutorial in future games.

You can escape the options menu by clicking the little back button in the lower left corner.

Thanks for your review :)


KolterKolter

Rated 2.5 / 5 stars

This is fun as a novelty game but overall does not have a lot of depth.
First I want to point out the parts of it that are appealing.
Randomly generated characters make for a large variety of individuals with unique 'personalities' and movesets. Even though the variations are simple, this made for more interesting gameplay.
The selection of player moves available also allows for a variety of gameplay allowing you to mix and match play styles.
The interface is simple and easily understood through simple fiddling with keys; no tutorial is necessary. The memes were also occasionally amusing even if they got old after a while.

However there are a number of things that could use some improvement. I will not necessarily refer to these as cons but they do limit my enjoyment of this game.
I'm going to start with something simple. The game needs a Cancel button. There have been times when I clicked 'Edit Profile' accidentally when I didn't actually want to edit the profile. Another problem is the fact that dates disappear and move on to the next one when you move away from the main screen even if you did not swipe left. This makes it annoying when there is a date available that is the right level and I want to check moves or check the options, and I come back to a candidate that is not as ideal for gaining experience or money. Now on to the other things more involved with gameplay!
The game is missing balance. What I mean is that there are moves that are evidently better than previous moves and have no penalty for being better than the older moves. Obviously these moves will see the most use because they are the most practical. The only thing that could be considered a penalty is their higher price, but even that is a low barrier of entry.
In Pokémon games more powerful moves tend to have less PP or have lower accuracy, and this adds an element of risk to using the moves. Use it too much and you'll run out of it, use it in a crucial point of the battle and you have the fear of missing.
Adding PP would not only be beneficial to discouraging overuse of powerful moves, having a limit to move usage is good in general. This prevents players from being able to spam healing moves infinitely. Admittedly this problem could be gotten around by using buffs. (P.S. While buffs are spammable, I believe the buffs and debuffs actually top out at +6 and -6 respectively but the message box does not display this fact. Do you think you can employ a quick fix that says "x's y cannot go any higher."? Thanks).
Nonetheless adding PP might also lead to more interesting AI. Perhaps you could employ AI that prioritises saving PP for example. At the moment the AI seems to buff when you debuff, debuff when you buff, or else attack when they have something useful enough against you or they have no other options. This might be an oversimplified view of the AI's activity but should be an accurate overview (correct me if I'm wrong). Adding a PP system might allow for more complex strategies.
Talking about more complex strategies, there was a time when an AI attacked my player with 'Hope' when I debuffed them to -2 Def, and the move did a lot of damage. Can you confirm if debuffs affect the damage output of this move? If that is true, that is a neat effect. I do feel like moves could use more secondary or conditional effects. An example I could think of is for 'Interrupt' to have a 10% chance of preventing the opponent from having their next turn.
I understand that this game is a parody type game and is meant to be simple, but when you have achievements like "swiped right/left 1000 times" and "had 1000 successful dates", you need to give players a reason to want to attempt those achievements. At the moment, this game is rather barebones and after you've gone on 10 or so dates you've basically seen the whole game, there is no incentive to keep going beyond that point. The battles are the same, you could keep using the same strategy and win every time. It just becomes a grindfest with no foreseeable reward other than an achievement. Adding extra elements to this game and making it even the slightest bit more complex would really assist in improving its longevity and keeping it fun.

Overall this is an enjoyable game but only in the short-term. I see a lot of potential for a more entertaining game if aspects of it could be better fleshed out. Even if you don't flesh this one out hopefully your future games would also offer good entertainment value. Despite the middling score, do know that I had a blast with this game even though it was only for a short while. I hope you continue developing more entertaining games in the future. Peace out.


BigBossErndog responds:

Wow, thank you for the really in depth response!
I'll definitely be taking all this into account for future games! :D


TehBergTehBerg

Rated 2.5 / 5 stars

Is this like Pokemon with dating? It's a pretty strange concept, it also doesn't look too great in the small screen shown on the website, probably would look better on mobile though, I will grant you that! It seems to be a very simple looking game, easy to get the hang of, not really had any problems. I think there is room for improvement on the art of the people though, I wouldn't want to date many of them...


BigBossErndog responds:

You can fullscreen by clicking the fullscreen button in the top left to solve the issue of a tiny screen.
You wouldn't actually date many on Tinder either, no offense to humanity ;)

Thanks for your feedback! :D


Lamia-DominaLamia-Domina

Rated 2.5 / 5 stars

I have the Dating Deity, Senpai and Wrath of the Witch achievements in game but they still won't unlock the Newgrounds medals. Several others do work, just those ones that appear bugged out.


BigBossErndog responds:

Have you tried opening and closing the medals menu a few times? It resends a request for medals you have unlocked.


Cowtipper12Cowtipper12

Rated 4 / 5 stars

This game has a lot of promise, but there are several things that I feel need to be changed.

1. Dates can spam buffs and debuffs endlessly. When your date can lower your attack by 2 every turn and does it like 5 times in a row, it gets to the point where you do little to no damage, which pretty much means you are screwed. You should make it so there is a cooldown, or a limit to how much stats can be raised or lowered during fights.

2. Dates will sometimes have abilities that are your weakpoint. While I don't necessarily have a problem with it in theory, dates tend to spam the attack endlessly. When your date can take out a third of your health every turn you might as well just say that you lost the date the moment you start because there is not chance of you winning in that scenario. Some rebalancing or at the very least variety in date attacks should be considered.

3. The monkey has to go. Sure it's nice when it happens once, but when you are trying to save up you money, (which can be a bit of a grind) and you fight your way through a date only to have all of the reward money taken away, it becomes incredibly annoying. The monkey should be a one time thing.


People find this review helpful!
BigBossErndog responds:

Thanks for your feedback! There is actually an invisible limit on how many times a buff or debuff can be done, I should probably let the player know. You can get moves to counteract the buff changes, so if they're debugging your attack by 1, try using a move that buffs your attack by 2.

As for number 2, its intentional. The real life dating scene is really unbalanced and sometimes dates don't go well from the very start. But yeah, I can see how its annoying as a game haha.

I'm very sorry about the monkey, I deeply apologise for the inconvenience.